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We've got the helmet made, now we're ready to make the Viking.
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In Volume Include mode, draw a box around the bottom half of the object. The polygons inside the box |
Leave the Volume selection box around these polygons.
Open the Change Surface panel and enter settings for a skin tone such as these. |
Smooth Shift again by -80 mm. |
This completes the basic head shape, now we need to add
the details, like eye sockets, a nose, ears, and a mouth.
Select the Point selection mode, and choose these two points in the Face view. |
This will actually select four points, so you'll need to deselect the points
at the back of the head in the Left or Top views.
In the Left view, use the Move tool and move these points into the head and down slightly. |
This completes the eye sockets, now to make a nose.
Deselect the eye points and select two for the nose. |
Place the cursor on the top selected point and rotate to about -45 degrees. Now move these |
This puts the nose on the Viking, now for the ears.
Select two polygons for the ears. |
Bevel with these settings to make the ears. |
Select the 15 points on the bottom left of the head. |
In the Left view, move these points down about -80 mm and to the left about -120 mm. |
In the Left view, deselect the right-most row of 5 points. |
Select the Rotate tool and place the cursor in the center of the selected points in the Left view. |
Rotate the selected points about -60 degrees then move them up about 50 mm. |
This gives the Viking a good jaw line.
Select the four polygons for the mouth. |
Smooth Shift these polygons by -2 mm with a Max Smoothing Angle of 100 degrees. This adds the lip area. |
Change these polygon's surface to the following values. |
Select the Stretch tool and place the cursor in the center of the selected polygons in the Face view. Shrink the polygons |
Smooth Shift again about -50 mm, then move the four selected polygons back into the head about 200 mm. |
Freeze the object and the Viking head and helmet are done. You can vary the We used a level |
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