Adding Facial Features

page 2 of 3


Make the Head

We've got the helmet made,
now we're ready to make the Viking.


  1. The first thing to do is to make the head smaller than the helmet.

    In Volume Include mode,
    draw a box around the
    bottom half of the object.

    The polygons inside the box
    are selected, but they don't
    become highlighted.


  2. Smooth Shift these polygons by -2 mm.
    This puts a rim on the edge of the helmet.

    Leave the Volume selection box around these polygons.


  3. Open the Change
    Surface panel and enter
    settings for a skin tone
    such as these.


  4. Smooth Shift again
    by -80 mm.

    This completes the basic head shape, now we need to add
    the details, like eye sockets, a nose, ears, and a mouth.


Make Eye Sockets

  1. We'll start by adding sockets for the eyes.

    Select the Point
    selection mode,
    and choose these
    two points in
    the Face view.

    (Close up.)

    This will actually select four points, so you'll need to deselect the points
    at the back of the head in the Left or Top views.


  2. In the Left view, use
    the Move tool and move
    these points into the
    head and down slightly.

    This completes the eye sockets, now to make a nose.


Make the Nose

  1. Deselect the eye
    points and select
    two for the nose.


  2. Select the Rotate tool.

    Place the cursor on
    the top selected point
    and rotate to about
    -45 degrees.

    Now move these
    points about 200 mm
    to the right.

    This puts the nose on the Viking, now for the ears.


Add Ears

  1. Select two polygons
    for the ears.


  2. Bevel with these settings
    to make the ears.


Make the Mouth

  1. To make the mouth, the first thing
    to do is to add a jaw line.

    Select the 15 points
    on the bottom
    left of the head.


  2. In the Left view, move
    these points down about
    -80 mm and to the left
    about -120 mm.


  3. In the Left view,
    deselect the
    right-most row
    of 5 points.


  4. Select the Rotate tool
    and place the cursor
    in the center of the
    selected points in the
    Left view.


  5. Rotate the selected
    points about -60
    degrees then move
    them up about
    50 mm.

    This gives the Viking a good jaw line.


  6. Select the four
    polygons for
    the mouth.


  7. Smooth Shift these
    polygons by -2 mm
    with a Max Smoothing
    Angle of 100 degrees.

    This adds the lip area.


  8. Change these polygon's
    surface to the
    following values.


  9. Select the Stretch tool
    and place the cursor
    in the center of the
    selected polygons in
    the Face view.

    Shrink the polygons
    by stretching to an
    X scale of about .75
    and a Y scale of .25.


  10. Smooth Shift again about
    -50 mm, then move the
    four selected polygons
    back into the head
    about 200 mm.


  11. Freeze the object and
    the Viking head and
    helmet are done.

    You can vary the
    amount of smoothness
    of the freezing by
    changing the Patch
    Division level on the
    Data Options panel.

    We used a level
    of 4 for this tutorial.

The last step to complete the Viking will be to add some eyes.


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