Adding Eyes

page 3 of 3


Let's put eyes in the Viking head.

  1. Put the head in a background layer, zoom in twice with the period key,
    and change the Preview Type to OpenGL sketch.


  2. Make a ball using
    these values in the
    numeric panel.

    The eye should
    line up with the
    head as shown
    in this screen shot.

    If it doesn't,
    move it so
    that it does.


  3. Zoom in on the eye so it fills the Modeler windows.

    The easiest way to do this is to use the shift+a
    keyboard shortcut.


  4. We now want to rotate the eye so that the top of the
    ball points to the front of the face. This will make it
    much easier to surface the ball to look like an eye.

    The best way to do this
    is to place the cursor on
    the exact center of the
    ball in the Left view, then
    press the "r" key.

    This rotates the object
    90 degrees around the
    location of the cursor.


  5. Change all the
    polygon's surface
    to these values.


  6. Go back to OpenGL
    mode and select the
    center circle of polygons.

    Change the surface name
    to "pupil", and make
    the color 0, 0, 0 black.


  7. Select the ring of
    polygons around
    the pupil.

    Name them "iris" and
    change them to the eye
    color of your choice.

    We'll make our Viking with blue eyes.


  8. We want the eyes to be focused inwards a small bit.

    Select the Rotate tool,
    place the cursor in the
    center of the eye in
    the Top view, and rotate
    about -4 degrees.


  9. This completes the left eye.

    To make the right eye,
    zoom back out, and mirror
    across the X axis.


  10. Cut the eyes
    and paste them
    in the layer
    with the head
    and our Viking
    is done.


If you want to animate the eyes separately, don't put them in the layer with the head;
instead, save them as a separate object, or even save each eye individually.


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