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Make a box using the default dimensions in the numeric panel. |
Metaform the box twice. |
In the Face view, select all the polygons on the right side of the box and delete them.
We will make the left |
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Face View Before | Face View After |
Open the Change Surface panel and enter these settings.
Make sure to |
Now we're ready to make a horn for the helmet.
Select a polygon to make into the horn. |
Open the Change Surface panel and enter these settings. |
Bevel this polygon five times using these settings.
This gives us a |
Now we need to select and bend it.
Autofit and deselect the tip polygon by clicking in a blank area on the menu bar. Select the polygons in the horn |
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Alternatively, you can just drag the cursor over the polygons of the horn to select them. If you use this method, |
This will make the tip, not the base bend.
Place the cursor at the bottom left of the horn in the Left view. |
Drag up and to the left to an angle of about 70 degrees. This completes the horn. Autofit and deselect the |
Select the band of polygons under the horn in the Face view. |
Bevel them with these settings to set the base of the spikes: |
Now change their surface. |
Bevel again to make the spikes stick out. |
Deselect the tips of the spikes, and mirror the half across the X axis to get the whole helmet. |
Sixteen points should be eliminated.
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