Mark Segal
Kurt Akeley
Silicon Graphics Computer Systems
2011 N. Shoreline Blvd., Mountain View, CA 94039
USA
OpenGL is an emerging graphics standard that provides advanced rendering features while maintaining a simple programming model. Its procedural interface allows a graphics programmer to describe rendering tasks, whether simple or complex, easily and efficiently. Because OpenGL is rendering-only, it can be incorporated into any window system (and has been, into the X Window System and the soon-to-be-released Windows NT) or can be used without a window system. Finally, OpenGL is designed so that it can be implemented to take advantage of a wide range of graphics hardware capabilities, from a basic framebuffer to the most sophisticated graphics subsystems.