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The principal purpose of using a debugger is so that you can stop your program before it terminates; or so that, if your program runs into trouble, you can investigate and find out why.
Inside _GDBN__, your program may stop for any of several reasons, such
as a signal, a breakpoint, or reaching a new line after a _GDBN__
command such as step
. You may then examine and change
variables, set new breakpoints or remove old ones, and then continue
execution. Usually, the messages shown by _GDBN__ provide ample
explanation of the status of your program--but you can also explicitly
request this information at any time.
info program
_if__(!_CONLY__)
A breakpoint makes your program stop whenever a certain point in
the program is reached. For each breakpoint, you can add various
conditions to control in finer detail whether your program will stop.
You can set breakpoints with the break
command and its variants
(see section Setting Breakpoints), to specify the place where
your program should stop by line number, function name or exact address
in the program.
_if__(!_CONLY__)
In languages with exception handling (such as GNU C++), you can also set
breakpoints where an exception is raised (see section Breakpoints and Exceptions).
_fi__(!_CONLY__)
A watchpoint is a special breakpoint that stops your program when the value of an expression changes. You must use a different command to set watchpoints (see section Setting Watchpoints), but aside from that, you can manage a watchpoint like any other breakpoint: you enable, disable, and delete both breakpoints and watchpoints using the same commands.
_GDBN__ assigns a number to each breakpoint or watchpoint when you create it; these numbers are successive integers starting with one. In many of the commands for controlling various features of breakpoints you use the breakpoint number to say which breakpoint you want to change. Each breakpoint may be enabled or disabled; if disabled, it has no effect on your program until you enable it again.
Breakpoints are set with the break
command (abbreviated
b
). The debugger convenience variable `$bpnum' records the
number of the beakpoint you've set most recently; see section Convenience Variables, for a discussion of what you can do with
convenience variables.
You have several ways to say where the breakpoint should go.
break function
break +offset
break -offset
break linenum
break filename:linenum
break filename:function
break *address
break
break
sets a breakpoint at
the next instruction to be executed in the selected stack frame
(see section Examining the Stack). In any selected frame but the
innermost, this will cause your program to stop as soon as control
returns to that frame. This is similar to the effect of a
finish
command in the frame inside the selected frame--except
that finish
does not leave an active breakpoint. If you use
break
without an argument in the innermost frame, _GDBN__ will stop
the next time it reaches the current location; this may be useful
inside loops.
_GDBN__ normally ignores breakpoints when it resumes execution, until at least one instruction has been executed. If it did not do this, you would be unable to proceed past a breakpoint without first disabling the breakpoint. This rule applies whether or not the breakpoint already existed when your program stopped.
break ... if cond
tbreak args
break
command, and the breakpoint is set in the same
way, but the breakpoint is automatically disabled after the first time your
program stops there. See section Disabling Breakpoints.
rbreak regex
break
command. They can
be deleted, disabled, made conditional, etc., in the standard ways.
_if__(!_CONLY__)
When debugging C++ programs, rbreak
is useful for setting
breakpoints on overloaded functions that are not members of any special
classes.
_fi__(!_CONLY__)
info breakpoints [n]
info break [n]
info watchpoints [n]
Breakpoint commands, if any, are listed after the line for the corresponding breakpoint.
info break
with a breakpoint
number n as argument lists only that breakpoint. The
convenience variable $_
and the default examining-address for
the x
command are set to the address of the last breakpoint
listed (see section Examining Memory).
_GDBN__ allows you to set any number of breakpoints at the same place in your program. There is nothing silly or meaningless about this. When the breakpoints are conditional, this is even useful (see section Break Conditions).
_GDBN__ itself sometimes sets breakpoints in your program for special
purposes, such as proper handling of longjmp
(in C programs).
These internal breakpoints are assigned negative numbers, starting with
-1
; `info breakpoints' does not display them.
You can see these breakpoints with the _GDBN__ maintenance command `maint info breakpoints'.
maint info breakpoints
breakpoint
watchpoint
longjmp
longjmp
calls.
longjmp resume
longjmp
.
until
until
command.
finish
finish
command.
You can use a watchpoint to stop execution whenever the value of an expression changes, without having to predict a particular place where this may happen.
Watchpoints currently execute two orders of magnitude more slowly than other breakpoints, but this can well be worth it to catch errors where you have no clue what part of your program is the culprit. Some processors provide special hardware to support watchpoint evaluation; future releases of _GDBN__ will use such hardware if it is available.
watch expr
info watchpoints
info break
.
Some languages, such as GNU C++, implement exception handling. You can use _GDBN__ to examine what caused your program to raise an exception, and to list the exceptions your program is prepared to handle at a given point in time.
catch exceptions
catch
command. exceptions is a list of names of exceptions
to catch.
You can use info catch
to list active exception handlers.
See section Information About a Frame.
There are currently some limitations to exception handling in _GDBN__. These will be corrected in a future release.
Sometimes catch
is not the best way to debug exception handling:
if you need to know exactly where an exception is raised, it is better to