Getting Started |
This chapter describes the elements of the Amiga Workbench including:
Screens
A screen is one of the key features of the Amiga's display system. The screen is an area of the monitor display with a given display mode and set of properties, including the resolution, size, and number of colors. Screen resolution is determined by the number of pixels-the tiny dots of light that make up the screen display-placed horizontally and diagonally. Different display modes are used for different purposes and present different memory and processing loads on the system. A screen is always at least the full width of the monitor display. All windows open within a screen. The Workbench screen, is the first thing displayed when you turn on your Amiga or following reboot.
A good example of a screen is the main Workbench screen when the Amiga first starts up.
Using Screens
Several screens can be open at the same time. New screens normally open on top of other screens, covering them. To view and access screens that are covered by others, drag the frontmost screen down or use gadgets or keyboard shortcuts to depth-arrange them. When working with screens, remember these helpful hints:
· Use left Amiga+M to page through open screens.
· Use left Amiga+N to bring the Workbench screen to the front , regardless of how many other screens are open.
· Items cannot be dragged between screens, although the mouse pointer moves freely from screen to screen.
· Only one window on one screen at a time can accept keyboard or mouse input.
· Most screens have a title bar that you can use to move them. Screens that do not might still respond to mouse clicks in the depth area. A screen with no title bar can be dragged using the qualifier key set in the IControl Preferences editor.
· Screens larger than the monitor's display area can be opened. The Amiga can be set to scroll the unseen areas of the screen into view when you move the pointer to the edges of the viewable area.
· A screen cannot be dragged so that the bottom of the screen rises above the bottom of the monitor display.
Dragging a Screen
If your Workbench screen, a terminal program screen, and a text editor screen are open all at the same time, you can see parts of each screen by dragging them into view.
To drag a screen:
To expose a screen, you can drag any screens that are in front of it down. If a screen is larger than a monitor's display area, you can drag it up or down or side to side so that you can see all areas of the screen.
To drag a screen when its title bar is covered by windows or not on the visible part of the display, holds down the left Amiga key and then the selection button. This lets you drag the screen, regardless of the mouse pointer position.
Menus
Menus are lists of commands and options displayed on a screen by holding down the mouse menu button. These commands control the actions of the program in the currently selected window. Most Amiga programs have menus for some or all of their functions. For example, you can rename a disk or copy a file by choosing items from the Workbench menus.
Using Menus
Menus vary from program to program; however, the steps used in choosing menu items are the same for all Amiga software. A program's window must be selected to see its menus. Click in a window to select it.
Windows
Windows are areas on a screen that display and accept information. When you first boot the Amiga, the Workbench window is displayed on the Workbench screen. When you double-click on the Workbench disk icon the Workbench disk window opens on the Workbench window. Many of the Workbench icons create windows when opened.
Working with Windows
A new window appears on the front of the screen when you open almost any icon. Unlike screens, windows usually cover only a portion of the display area. Although several windows can be open on a screen at one time, only the selected window can accept information. The selected window's border or frame is a different color than the other windows on the screen.
Several open windows on one screen often overlap one another. To see particular windows, arrange them using the gadgets in the window's border. Windows can also be manipulated using the Window menu.
The following sections describe the mouse operations that can be performed with windows, including selecting, opening, and dragging.
Selecting Windows
To select a window, click the selection button anywhere inside the window or its title bar, but not over an icon. To deselect a window, click anywhere outside that window.
When a window is selected, the frame surrounding the window changes color. Only one window can be selected at a time. The selected window is the one that accepts your mouse and keyboard input.
Opening a Window
Double-clicking on an icon opens a window or starts a program. Adjust the time allotted for a double-click with the Input Preferences editor.
Dragging a Window
When several windows are open on the Workbench screen, they might overlap each other. Rearrange the windows on the screen by dragging them, to show the information presented in all the windows.
To drag a window:
App Windows
An App Window is a type of window that allows you to drag an icon into it to run a program or display files that the icon represents. The following are App Windows:
Gadgets
Gadgets are programmed graphic images that appear in a window, requester, or screen. Like icons, gadgets often have a raised three dimensional appearance and when selected appear to sink into the screen. Like icons, they are selected with the mouse. Cancel the selection of button-type gadgets by moving the pointer off the gadget button before releasing the selection button.
Window Gadgets
Window borders often contain several gadgets for moving windows, changing their size, scrolling (moving) their contents, and closing them.
Window borders can contain any of the following gadgets:
The Depth gadget
The Depth gadget changes the depth position of a window or screen. Selecting the depth gadget on the front-most window on the screen moves it to the rear.
Selecting the depth gadget on any window other than the front moves it to the front. A window brought to the front with the depth gadget is automatically selected.
Holding down Shift while selecting the depth gadget on any window always sends it to the rear.
Zoom Gadget
The Zoom gadget provides a quick way to switch between two different window size/position settings. The zoom gadget toggles between two window sizes and positions. The first use of the gadget zooms the window to a preset size and position. Selecting the gadget again returns the window to its original size and position. The window may be moved or resized to change its zoomed or original position.
Sizing Gadget
The Sizing gadget allows you to change the size of a window. To size a window:
The sizing operation can be cancelled by pressing the menu button before releasing the selection button.
Scroll Gadgets
The Scroll gadgets move the area inside a window to show unexposed icons without changing the window's size. Use scroll gadgets after resizing a window or choosing Show All Files. Scroll boxes, scroll bars, and scroll arrows are all scroll gadgets. Scroll bars are the highlighted rectangular areas inside the scroll boxes. They indicate how much of a window's contents is visible. When the scroll bar completely fills a scroll box, all of the window's icons are visible. When the scroll bar fills half of the scroll box, only half of the window's icons are visible. |
To see the area of a window that is not visible:
Another method to move the scroll bar is:
The scroll bar moves towards the area where you pointed. Scroll arrows are for scrolling continuously through the viewing area of a window. By pointing to a scroll arrow and holding down the selection button, you shift the viewing area in the direction of the arrow. Move the window contents one pixel at a time by holding down Shift while selecting a scroll arrow.
Close Gadget
Selecting the close gadget closes the window and removes it from the screen. If the last window of an application program is closed, the program is usually exited.
Cycle Gadget
Cycle gadgets contain lists of options. The displayed option is the selected option. Pointing to the cycle gadget and repeatedly clicking the selection button cycles through the list, showing the available options. Cycle backwards through the list by holding down Shift while selecting.
Radio Button
Radio buttons allow you to select one option from a fully displayed list. Each option in the list has a radio button next to it. Selected radio buttons are highlighted and appear indented. Unselected radio buttons remain one color and appear raised above the screen.
Select a radio button by clicking on it. The previously selected option in the list is automatically deselected.
Text Gadget
A text gadget is a rectangular box within a requester or window for entering a file name, drawer name, or other text. The following keyboard shortcuts can be used for editing text within a text gadget:
When you are finished entering the text, press Return to perform the action.
Scrolling List Gadgets
Scrolling list gadgets allow you to select from options displayed in a scrolling list.
A scrolling list shows all of the available choices when scrolled, rather than one option at a time. To select an option, click on it. The selected option is highlighted. In some scrolling lists, you can select more than one option.
Scrolling list gadgets also contain scroll arrows and a scroll bar similar to window scroll gadgets.
If a text gadget appears under the scroll gadget, you can type in a choice not displayed in the scrolling list, such as a new file name for saving information.
Slider Gadget
Slider gadgets allow you to select a value within a given range. These are similar to scroll gadgets in that you drag a slider bar through a slider box to select a specific value.
The slider value shown next to the slider is the value associated with the current position of the slider bar.
To change the value, drag the slider bar. When the desired value is shown, release the selection button.
Icons
Icons are movable graphic representations of disks, drawers, files, and programs that you manipulate with the mouse.
The Workbench uses the following types of icons:
A disk icon represents any disk that is available or accessible by the Workbench. Disk icons appear only in the Workbench window. | |
A drawer icon represents a directory, which is a subdivision of the disk storage area. | |
A tool icon represents a specific program, such as the Clock utility. When a tool icon opens, the program is started. | |
A project icon represents a file created or used by a tool, such as the Prefs Preset icons. | |
| |
The Trashcan represents a special drawer used to store unwanted items until you remove them from the disk. A Trashcan is found in the Work partition. |
Working with Icons
This section describes the mouse operations that can be done with icons, including selecting, dragging, and copying.
Selecting an Icon
To work with an icon you must first select it. Once an icon is selected, you can make a copy of it, change its name, or delete it. All icons are surrounded by a box. When an icon is not selected, the box appears raised above the screen or window surface. When you select an icon, the box appears to sink into the screen or window surface. Icons also change color or shape when selected. For example, drawer icons change from a closed drawer to an open drawer when selected.
To select an icon:
Selecting Multiple Icons
You can select several icons at one time. When multiple icons are selected, you can treat them as a single entity, deleting, moving, or copying the entire group in one operation.
The two methods for selecting multiple icons using the mouse are drag selection and extended selection. Drag selection uses the mouse to draw a box around all of the icons that you wish to select, as follows:
The extended selection method is for selecting icons that are not in a group that can be enclosed in a box, as follows:
Dragging an Icon
You can move icons within a window or to another window by dragging them. To drag an icon:
Copy by Dragging
Copy a drawer, project, or tool to another disk by dragging the icon over the other disk's icon or into the other disk's window. The original icon stays on the original disk and a copy is created in the destination disk's window.
You cannot make a copy of an icon on the same disk with this method. To copy something onto the same disk, select its icon, and then use the Copy menu item.
You can copy several icons at once using drag selection or extended selection. When the icons to be copied are selected:
Note:
When drag-copying several icons, be sure the tip of the pointer is over the icon or window to which you are copying when you release the
selection button.
Icon Tool Types
Tool Types specify parameters used by a program. Tool Types are usually in the form of KEYWORD = argument. Case differences do not matter when entering the information. Do not use any spaces around the equals sign in a Tool Type entry.
Any changes you make to a program's Tool Types take effect the next time you run the program. Tool Types are found in an icon's Information window.
To use Tool Types:
When the window appears, you can add, delete, or change Tool Types in the Tool Types field.
For convenience, Workbench programs usually have all their possible Tool Types already entered. The Tool Types that are optional or do not set default values are disabled or commented. Commented Tool Types are enclosed in parentheses and are ignored when the icon is opened.
All icon programs provide the DONOTWAIT Tool Type. Normally the Workbench waits for one program to finish before it opens the next. The DONOTWAIT option overrides this delay, which can cause unwanted requesters after booting. DONOTWAIT does not take an argument.
Uncommenting
Uncomment or make available Tool Types by removing the parentheses. Where there are angle-bracketed parameters in the Tool Type, the parameter and brackets must be replaced with an appropriate value or option.
Changing a Tool Type
Adding a Tool Type
Deleting a Tool Type
Applcons
An AppIcon is an icon that is created by an application program. The function of these icons is determined by the application. For specific information on how a particular AppIcon works, read the documentation that came with the application that uses it.
Requesters
Requesters are prompts that appear in small windows. You must respond to a requester to continue. A requester always contains text explaining what you must do to satisfy the request. Menu items that generate requesters are followed by an ellipses (...).
Action Requesters
Action requesters require you to proceed with or cancel an operation by clicking on the appropriate action gadget: OK, Continue, Retry, or Cancel.
Keyboard shortcut: To proceed (OK, Continue, or Retry), press left Amiga+V. To Cancel, press left Amiga+B.
Message Requesters
Message requesters inform you about something that occurred in the system or a program. They require an acknowledgment by clicking on a gadget.
Text Requester
Text requesters ask you to enter text into a text gadget. The text gadget is automatically selected and text is entered at the cursor position (the small highlighted box inside the text gadget).
File Requesters
File requesters allow you to select or enter the name of a file that you want to open or save.
A file requester contains a scrolling list of files and drawers, plus several other gadgets for locating your file. Read through the list by dragging the scroll bar up or down or selecting the scroll arrows. If your file is in a different drawer or on another disk, the gadgets in the requester allow you to look for that file.
The gadgets are used as follows:
Cancel
Cancels the requester.
The standard Amiga file requester has a Control menu with the following items:
Because the file requester window is an AppWindow, you can also choose a file by dragging its icon into the window. The contents of the drawer containing the icon are listed with the file's path loaded into the Drawer and File gadgets.
Font Requesters
Font requesters list the available fonts on the system.
Fonts are sets of characters of the same design. Using font requesters, applications allow you to choose the font style and point size. Some applications might also allow you to select font attributes (plain, bold, italicized, or underlined) and colors for the text and/or background. The display box above the OK and Cancel gadgets shows an example of text in the selected font. Use the requester's sizing gadget to widen the requester to show more characters.
When you select a font name, the display box shows that font in the currently selected font size, scaling the font as necessary. Depending on whether the font is an outline font or a bitmap font, there can be a delay in displaying the font. Some bitmap fonts sizes may appear distorted.
ScreenMode Requesters
ScreenMode requesters work similarly to the ScreenMode Preferences editor.