hide random home http://www.newtek.com/3d/tutorial/Jet/jet1.html (Amiga Plus Extra No. 5/97, 05/1997)

Making the Wings

page 1 of 3


Note:The "CTRL" key can be used with many of Modeler's tools (like Move and Stretch) to constrain movement to one axis.
  1. Start Modeler. On the Display Options panel, set the Preview Type to OpenGL Smooth Shaded. (Amiga users use Moving Preview.)


  2. Make a box with these dimensions.

    This is the jet's fuselage.


  3. Select the two polygons perpendicular to the X axis.

    These are the sides of the plane.


  4. Bevel these polygons with these settings.


  5. Bevel them again with these settings.

    We've just created what will become the engines.


  6. Bevel these polygons again with these settings.


  7. Open the Stretch numeric panel and enter these values.

    This determines the thickness for the wings.

    If you wanted to, you could have done this with the mouse using the Stretch tool in the Left view.


  8. Bevel these polygons with these settings.
    We will make small bevels like this several times throughout the tutorial. These bevels help sharpen the curves where two sections of the plane meet.


  9. Bevel these polygons again with these settings.

    This makes the wings.


  10. Next we need to sweep the wings back.

    Select the Stretch tool. Place the cursor near the back of the plane in the Top view and stretch to a Z of 0.33.

    Coordinates Window
    when stretching


  11. To sharpen the ends of the wings, bevel once more.


  12. Deselect all polygons and press the Tab key to activate MetaNURBS.


Now we've made the wings; the next step is to make the rudder.


3D Page Tutorials Title Page Adding the Rudder