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4.1 Vertices and Primitives
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The OpenGL Graphics Interface
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3.1 The OpenGL Utility
4 The OpenGL Pipeline
4.1 Vertices and Primitives
4.2 Clipping and Projection
4.3 Rasterization
4.3.1 Pixel Rectangles and Bitmaps
4.4 Texturing and Fog
4.5 The Framebuffer
4.6 Per-Fragment Operations
4.7 Miscellaneous Functions
4.7.1 Evaluators
4.7.2 Display Lists
4.7.3 Feedback and Selection
4.7.4 OpenGL State