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gl_dev Release Notes

gl_dev Release Notes

1 Introduction

2 Installation Information

3 Changes and Additions

4 Bug Fixes

5 Known Problems and Workarounds

6 OpenGL

A gl_dev Man Pages

 



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       1.  Introduction

       These release notes describe the Graphics Library
       Development Environment for IRIX 6.0.  OpenGL information
       can be found in Chapter 6.

       Note:  Packaged with your software is a separate sheet that
              contains the Software License Agreement.  This
              software is provided to you solely under the terms
              and conditions of the Software License Agreement.
              Please take a few moments to review the Agreement.

       This document contains the following chapters:

         1.  Introduction

         2.  Installation Information

         3.  Changes and Additions

         4.  Bug Fixes

         5.  Known Problems and Workarounds

         6.  OpenGL


       1.1  Release_Identification_Information

       Following is the release identification information for GL
       Development Software:

       Software Option Product        GL Development
                                      Software

       Version                        6.0
       Product Code                   SC4-IDO-6.0

       System Software Requirements   IRIX 6.0



       1.2  Online_Release_Notes

       After you install the online documentation for a product
       (the relnotes subsystem), you can view the release notes on
       your screen.

       If you have a graphics system, select ``Release Notes'' from
       the Tools submenu of the Toolchest. This displays the
       grelnotes(1) graphical browser for the online release notes.











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       Refer to the grelnotes(1) man page for information on
       options to this command.

       If you do not have a graphics system, you can use the
       relnotes command.  Refer to the relnotes(1) man page for
       accessing the online release notes.

       1.3  Product_Support

       Silicon Graphics, Inc., provides a comprehensive product
       support maintenance program for its products.

       If you are in the U.S. or Canada and would like support for
       your Silicon Graphics-supported products, contact the
       Technical Assistance Center at 1-800-800-4SGI.  If you are
       outside these areas, contact the Silicon Graphics subsidiary
       or authorized distributor in your country.










































 



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       2.  Installation_Information

       This chapter lists supplemental information to the IRIS
       Software Installation Guide.  The information listed here is
       product-specific; use it with the Installation Guide to
       install this product.

       2.1  Graphics_Library_Development_Environment_Subsystems

       The GL Development Environment includes these subsystems:

       gl_dev.man.gldev              These are the man pages for
                                     the GL calls in all languages.

       gl_dev.man.relnotes           These release notes.


       2.2  GL Development Environment Subsystem Disk Space
            Requirements

       This section lists the subsystems (and their sizes) of the
       GL Development Environment option.

       If you are installing this option for the first time, the
       subsystems marked ``default'' are the ones that are
       installed if you use the ``go'' menu item.  To install a
       different set of subsystems, use the ``install,''
       ``remove,'' ``keep,'' and ``step'' commands in inst to
       customize the list of subsystems to be installed, then
       select the ``go'' menu item.

       Note:  The listed subsystem sizes are approximate. Refer to
              the IRIS Software Installation Guide for information
              on finding exact sizes.

       Subsystem Name                          Subsystem Size
                                               (512-byte blocks)

       gl_dev.books.OpenGL_PG (default)              13862
       gl_dev.books.OpenGL_Porting (default)          2909

       gl_dev.books.OpenGL_RM (default)               5324
       gl_dev.man.gldev (default)                     3866

       gl_dev.man.relnotes (default)                    52
       gl_dev.sw.gldev (default)                      2070

       gl_dev.sw.oglsamples                          18353














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       2.3  Installation_Method

       All of the subsystems for GL Development Environment can be
       installed using IRIX.  You do not need to use the miniroot.
       Refer to the IRIS Software Installation Guide for complete
       installation instructions.


       2.4  Prerequisites

       To use gl_dev, you must install x_dev.sw to get the libX11
       libraries.















































 



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       3.  Changes_and_Additions

       No new features have been added to IRIS GL for 6.0.

       OpenGL is fully supported in 32-bit and 64-bit programs.
       Bindings for FORTRAN OpenGL programs are available in
       libfogl.so and libfoglu.so.




















































 



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       4.  Bug_Fixes


       None.























































 



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       5.  Known_Problems_and_Workarounds

          o On all RealityEngine systems, when RGBsize(8) is set,
            z-buffer readbacks might return incorrect data.

          o On RealityEngine systems, pixel transfers larger than
            2048 x 2048 do not work.

          o On RealityEngine systems, texture coordinates from the
            t3f command are not correctly transformed by the 3x3
            texture matrix.

          o On Extreme systems, when rendering with concave(TRUE),
            very small concave and convex polygons (less than 1
            pixel in size in screen space) fail to draw sometimes.
            Users should avoid setting concave(TRUE) when drawing
            data sets that do not contain concave polygons. The
            only solution for such very small concave polygons is
            for you the user to tesselate the concave polygon into
            triangles.

          o The glprof and gldebug programs are not supported in
            this release.




































 



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       6.  OpenGL

       The 6.0 release adds support for OpenGL on Power Onyx
       RealityEngine2 and Power Onyx Extreme systems.  Both 32-bit
       and 64-bit versions of the Dynamic Shared Objects are
       available.

       6.1  Documentation

       The following documentation is available for OpenGL:

          o The OpenGL Programming Guide (Addison-Wesley, 1993) is
            a comprehensive guide to programming with OpenGL.

          o The OpenGL Reference Manual (Addison-Wesley, 1992)
            contains an overview of OpenGL and man pages for all
            OpenGL, GLX and GLU functions.

          o The OpenGL Porting Guide describes how to port programs
            that were written for IRIS GL.

          o The IRIS Programming Notes include documentation for
            X11, GL/GLX, Font Manager and mixed model programming
            in IRIS GL.

       The IRIS Development Option documentation includes an online
       copy of The OpenGL Porting Guide, an online copy of the IRIS
       Programming Notes, and man pages for all OpenGL, GLX and GLU
       functions. It also comes with a hardcopy of the OpenGL
       Programming Guide.  You may also order a hardcopy of the
       porting guide (part number M4-OGLPort-5.1) and the OpenGL
       Reference Manual (part number M4-OGLMAN-1.0).

       If you're porting from IRIS GL to OpenGL, the best approach
       is to convert your program to a mixed-model program first
       (see the IRIS Programming Notes) and then consult The OpenGL
       Porting Guide for more information.

       Unlike IrisGL, OpenGL processes are not allowed to share
       file descriptors.  This means that OpenGL processes should
       not specify PR_SFDS or PR_SALL when calling sproc.  OpenGL
       processes may share access to the graphics hardware if they
       access the graphics device through unique file descriptors.

       6.2  Known_problems_in_6.0

       The following problems exist 6.0:

          o Textures loaded using glPixelMap might be corrupted
            when enough textures are loaded to cause kernel
            management of texture memory.  Corruption should occur











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            only if the glPixelMap has changed or been disabled
            since the original load.

          o Line stippling for antialiased lines is not quite
            correct on Power Onyx RealityEngine systems.

          o Different OpenGL processes which render to the same
            window using direct rendering will not share the
            software ancillary buffers on that window.

          o X and OpenGL may not coordinate swapping on double-
            buffered windows properly.

          o During direct rendering, software buffers that are
            associated with the window are not freed when the
            window is destroyed, but rather when the display
            connection is closed. (The machine type determines
            which buffers are implemented in software; on Indigo
            Starter and Indy, for example, depth buffer, stencil
            buffer, and accum buffer are all software buffers.)

            A workaround has been included to force the buffers to
            be cleaned up, at the cost of an extra X connection.
            To enable this feature, do

                    setenv GL_CHECK_WINDOW_DESTROY y

            before the first glXCreateContext. It will check for
            window destroy events and clean up memory the next time
            any rendering context is bound to a new window.

          o If an OpenGL program does a server grab using its X
            connection, then for the duration of the grab it should
            not render OpenGL into any window that the client doing
            the grab did not create.  Otherwise a deadlock occurs.
            The client is still able to do X rendering.  This holds
            for both local and remote rendering.

          o No locking of display list structures is done on behalf
            of indirect OpenGL contexts that share display list
            spaces.  Applications that use such contexts should use
            their own mechanisms to ensure mutual exclusion when
            defining or destroying display lists.

          o When running OpenGL applications that use indirect
            rendering, it is normal for more than one instance of
            Xsgi, the SGI X server, to show up under ps.  They
            represent multiple threads of the X server, used to
            implement indirect rendering.













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          o No extensions to OpenGL have been implemented.

          o You may notice some discrepancies between the OpenGL
            Reference Manual which is available through InSight and
            the man pages you see when you type "man glXxx" in a
            shell window. If so, you should believe what you see in
            the shell window.

          o


















































 



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       1.  gl_dev_Man_Pages

       This appendix contains the man page(s) for gl_dev.  These
       man pages appear on-line when you type:

       man commandname

       Printed copies of these man pages are included; they are not
       included in the on-line release notes.