http://www.sgi.com/products/5Onyx-Product.html (Silicon Surf Promotional CD, 01/1995)
Onyx Product Guide
Onyx Graphics
RealityEngine2 Graphics Subsystems
Features:
- Geometry Engine: the heart of the RealityEngine2 graphics
subsystem
- 12 Geometry Engines Per RealityEngine2 Pipeline- delivers 1.2
GFLOPS of processing power, RealityEngine2 can render 1.6M triangles
per second.
- Raster Manager(RM) Board: provides the pixel-fill capabilities
for the system - Onyx RealityEngine2 supports up to four RM boards
per graphics pipeline
- 40MB Frame Buffer per RM: 4 RM boards allows for multisample
anti-aliasing on screen resolutions up to 1600 x 1200. 4 RMs
provides an overall frame buffer size of up to 2560 x 2048 and 1024
bits per pixel.
- 4MB or 16MB of Texture Memory available for all Onyx systems
- Fast Fill Rate: 80 million pixels per second, expandable to 320
million pixels per second through the use of four RM boards
- Display Generator Board: takes the rendered frames and outputs
them as analog video, or as a digital stream to the Sirius Video or
MultiChannel Option boards
- Programmable Pixel Clock: allows the Onyx to drive a wide variety
of resolutions, from 640x480tol920x 1035 and 1600 x 1200
- Built-In Encoder: provides NTSC, PAL and S-video outputs for
direct-to-VCR recording of an area of the high resolution screen
Alone at the Top
The multiprocessing muscle of Onyx is complemented by the world's
most advanced graphics architecture. For the ultimate in
graphics performance, users can turn to RealityEngine2, a scalable
subsystem that provides the highest performance and most advanced
features of any computer graphics available today. Users primarily
concerned with processing performance, meanwhile, can turn to the
Onyx VTX (tm) graphics subsystem to meet their compute-intensive
application requirements.
RealityEngine2: Interactive Realism for Reality and Beyond
RealityEngine2 combines advanced parallel processing technology with
custom chip-level integration and up to 160MB of frame-buffer memory.
The result is a multipurpose graphics supercomputing platform that
outperforms dedicated, single-purpose proprietary hardware solutions
at a fraction of the cost. The open systems performance that
RealityEngine2 provides is ideal for applications such as image
processing, industrial design, molecular modeling and visual
simulation.
The RealityEngine2 architecture offers the industry's fastest
polygon, pixel and vector performance over two million shaded
points, lines and polygons per second, with pixel fill rates that
can be scaled to 320 million textured, anti-aliased pixels per
second. Onyx can be made even more powerful by adding broadcast-
quality video input and output options, extra texture memory and
multiple displays. Users can configure up to three RealityEngine2
subsystems in a single Onyx chassis.
Copyright Ginko Design, San Francisco
The texturing and anti-aliasing capabilities of Onyx provide the
highest level of realism in computer graphics for applications such
as volume rendering for medical imaging, real-time digital video
effects and military simulation. To facilitate high-quality,
textured imagery, RealityEngine2 is available with either 4MB or 16MB
of texture memory and supports both tri-linear MIP-mapping and
bi-cubic texture filtering. Sophisticated hardware provides
multi-sample anti-aliasing without the normally associated
performance penalties.
These advanced features place the scalable, expandable
RealityEngine2 alone at the top of today's advanced graphics
supercomputing solutions.
VTX: The Compute-Intensive Solution
Onyx VTX offers superior price/performance
for compute and transform-oriented applications such as CFD, FEA,
high-end CAD and molecular modeling. VTX is also ideal for
applications that require reduced-resolution anti-aliasing and
RealityEngine2-level texture mapping. VTX graphics subsystems
provide over one million shaded polygons and vectors per second, and
450,000 textured, meshed triangles. As with the RealityEngine2
graphics subsystem, Onyx VTX offers real-time, multisample anti-aliasing, advanced stereo capabilities, 96-bit color, volume
rendering and a 32-bit Z-buffer.
VTX vs RealityEngine2
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Feature VTX RealityEngine2
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Vectors/sec, 1million 2 million
anti-aliased
Polygons/sec 450 thousand 930 thousand
meshed trian
gles anti-
aliased, textured
Fill Rate [pix 80 million 80 - 320 million
els/sec anti-
aliased, textured]
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