How can I make an array of arrays or other recursive data types?
Remember that Perl isn't about nested data structures (actually,
perl0 .. perl4 weren't, but maybe perl5 will be, at least
somewhat). It's about flat ones, so if you're trying to do this, you
may be going about it the wrong way or using the wrong tools. You
might try parallel arrays with common subscripts.
But if you're bound and determined, you can use the multi-dimensional
array emulation of $a{'x','y','z'}, or you can make an array of names
of arrays and eval it.
For example, if @name contains a list of names of arrays, you can
get at a the j-th element of the i-th array like so:
$ary = $name[$i];
$val = eval "\$$ary[$j]";
or in one line
$val = eval "\$$name[$i][\$j]";
You could also use the type-globbing syntax to make an array of *name
values, which will be more efficient than eval. Here @name hold
a list of pointers, which we'll have to dereference through a temporary
variable.
For example:
{ local(*ary) = $name[$i]; $val = $ary[$j]; }
In fact, you can use this method to make arbitrarily nested data
structures. You really have to want to do this kind of thing
badly to go this far, however, as it is notationally cumbersome.
Let's assume you just simply *have* to have an array of arrays of
arrays. What you do is make an array of pointers to arrays of
pointers, where pointers are *name values described above. You
initialize the outermost array normally, and then you build up your
pointers from there. For example:
@w = ( 'ww' .. 'xx' );
@x = ( 'xx' .. 'yy' );
@y = ( 'yy' .. 'zz' );
@z = ( 'zz' .. 'zzz' );
@ww = reverse @w;
@xx = reverse @x;
@yy = reverse @y;
@zz = reverse @z;
Now make a couple of array of pointers to these:
@A = ( *w, *x, *y, *z );
@B = ( *ww, *xx, *yy, *zz );
And finally make an array of pointers to these arrays:
@AAA = ( *A, *B );
To access an element, such as AAA[i][j][k], you must do this:
local(*foo) = $AAA[$i];
local(*bar) = $foo[$j];
$answer = $bar[$k];
Similar manipulations on associative arrays are also feasible.
You could take a look at recurse.pl package posted by Felix Lee
<flee@cs.psu.edu>, which lets you simulate vectors and tables (lists and
associative arrays) by using type glob references and some pretty serious
wizardry.
In C, you're used to creating recursive datatypes for operations
like recursive decent parsing or tree traversal. In Perl, these
algorithms are best implemented using associative arrays. Take an
array called %parent, and build up pointers such that $parent{$person}
is the name of that person's parent. Make sure you remember that
$parent{'adam'} is 'adam'. :-) With a little care, this approach can
be used to implement general graph traversal algorithms as well.
In Perl5, it's quite easy to declare these things. For example
@A = (
[ 'ww' .. 'xx' ],
[ 'xx' .. 'yy' ],
[ 'yy' .. 'zz' ],
[ 'zz' .. 'zzz' ],
);
And now reference $A[2]->[0] to pull out "yy". These may also nest
and mix with tables:
%T = (
key0, { k0, v0, k1, v1 },
key1, { k2, v2, k3, v3 },
key2, { k2, v2, k3, [ 0, 'a' .. 'z' ] },
);
Allosing you to reference $T{key2}->{k3}->[3] to pull out 'c'.