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Courses

Lectures, seminars, and interactive instruction on every aspect of computer graphics: theory, programming, design, commercialization, and tomorrow's applications. Course categories range from beginning to advanced. All Courses are located in the Los Angeles Convention Center.

 Courses Registration
Full Conference registration allows attendees access to all SIGGRAPH 97 Courses. Seating in courses is on a first-come, first-served basis. Please be sure to arrive early for the course(s) that you wish to attend.
 Course Notes
Full Conference registrants receive all course notes on CD-ROM. Printed course notes must be purchased. Use the merchandise section of the SIGGRAPH 97 Registration Form to purchase printed course notes in advance and pick them up at the Los Angeles Convention Center. Subject to availability, printed course notes can also be purchased at SIGGRAPH 97, in the Merchandise Store, South Lobby, Los Angeles Convention Center.

Course Attendance and Notes Survey

 Course Categories
Beginning
No prerequisites for introductory courses, but prior experience with computing or graphics may be helpful.

Intermediate
Attendees should have working knowledge of the subject, based on introductory courses, reading, and practical experience. Intermediate-level courses supply substantial technical content in detail, such as algorithms, techniques, and architectures.

Advanced
Narrow topics covered in substantial depth. Presentations may include challenging mathematical concepts and programming examples.

 

SIGGRAPH 97 Schedule Builder

Sunday, 3 August
 
Animation & Special Effects1. Motion Capture in Practice
1:30 pm - 5 pm
Art & Design2. Creative Design for the World Wide Web
1:30 pm - 5 pm
API3. Programming with OpenGL: An Introduction
1:30 pm - 5 pm
Big Data4. Exploring Gigabyte Datasets in Real-Time: Algorithms, Data Management, and Time-Critical Design
1:30 pm - 5 pm
API5. Sound Bytes: VRML Authoring for Noisy Worlds
1:30 pm - 5 pm
Virtual Reality6. Stereo Computer Graphics for Virtual Reality
1:30 pm - 5 pm
 7. Design and Application of Object-Oriented 3D Visualization Systems
1:30 pm - 5 pm
 8. Texture Synthesis with Line Integral Convolution
1:30 pm - 5 pm

 
Monday, 4 August
 
API9. Introduction to VRML
8:30 am - 5 pm
 10. Introduction to Computer Graphics
8:30 am - 5 pm

API11. Programming with OpenGL: Advanced Techniques
8:30 am - 5 pm
Big Data12. Interactive Walk-Through of Complex Environments
8:30 am - 5 pm
Animation & Special Effects13. Digital Color
8:30 am - 5 pm
 14. New Frontiers in Modeling and Texturing
8:30 am - 5 pm

Virtual Reality15. Applied Virtual Reality
8:30 am - 5 pm
Animation & Special Effects16. Interactive Movies: Techniques, Technologies, and Contents
8:30 am - 5 pm
Animation & Special Effects17. Virtual Humans: Behaviors and Physics, Acting, and Reacting
8:30 am - 5 pm
 18. Beyond Bottlenecks and Roadblocks: Internetworked Computer Graphics
8:30 am - 5 pm

 19. Physically Based Modeling: Principles and Practice
8:30 am - 5 pm

 20. Computer Animation Using Digital Video for the Web, Multimedia, and Broadcast
8:30 am - 5 pm

 21. Designing Real-Time Graphics for Entertainment
8:30 am - 5 pm

 
Tuesday, 5 August
 
Art & Design22. Mastering Visible Wisdom: Graphic Design for Usable GUIs of Productivity Tools, Multimedia, and the Web
8:30 am - 5 pm
Animation & Special EffectsVirtual Reality23. Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality
8:30 am - 5 pm
API24. OpenGL and Window System Integration
8:30 am - noon
Big Data25. Multiresolution Surface Modeling
8:30 am - 5 pm
 26. 3D Computer Animation Workshop
8:30 am - 5 pm

Animation & Special Effects27. Scanning and Recording of Motion Picture Film
8:30 am - 5 pm
API28. Authoring Compelling and Efficient VRML 2.0 Worlds
8:30 am - 5 pm
Virtual Reality29. Programming Virtual Worlds
8:30 am - 5 pm
Virtual Reality30. Making Direct Manipulation Work in Virtual Reality
1:30 pm - 5 pm
Big Data31. Principles of Volume Visualization
8:30 am - noon
Big Data32. Advances in Volume Visualization
1:30 pm - 5 pm
Art & Design33. Principles of Visual Perception and Its Applications in Computer Graphics
8:30 am - 5 pm
Animation & Special Effects34. Warping and Morphing of Graphical Objects
8:30 am - 5 pm
API35. Introduction to Java3D
8:30 am - 5 pm


Course Organizers | Courses Committee