Lectures, seminars, and interactive instruction on every aspect of computer graphics: theory, programming, design, commercialization, and tomorrow's applications. Course categories range from beginning to advanced. All Courses are located in the Los Angeles Convention Center.
Beginning
No prerequisites for introductory courses, but prior experience with
computing or graphics may be helpful.
Intermediate
Attendees should have working knowledge of the subject, based on
introductory courses, reading, and practical experience.
Intermediate-level courses supply substantial technical content in
detail, such as algorithms, techniques, and architectures.
Advanced
Narrow topics covered in substantial depth. Presentations may
include challenging mathematical concepts and programming
examples.
Sunday, 3 August |
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| | 1. | | Motion Capture in Practice 1:30 pm - 5 pm |
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| | 2. | | Creative Design for the World Wide Web 1:30 pm - 5 pm |
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| | 3. | | Programming with OpenGL: An Introduction 1:30 pm - 5 pm |
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| | 4. | | Exploring Gigabyte Datasets in Real-Time: Algorithms, Data Management, and Time-Critical Design 1:30 pm - 5 pm |
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| | 5. | | Sound Bytes: VRML Authoring for Noisy Worlds 1:30 pm - 5 pm |
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| | 6. | | Stereo Computer Graphics for Virtual Reality 1:30 pm - 5 pm |
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| | 7. | | Design and Application of Object-Oriented 3D Visualization Systems 1:30 pm - 5 pm |
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| | 8. | | Texture Synthesis with Line Integral Convolution 1:30 pm - 5 pm |
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Monday, 4 August |
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| | 9. | | Introduction to VRML 8:30 am - 5 pm |
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| | 10. | | Introduction to Computer Graphics 8:30 am - 5 pm |
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| | 11. | | Programming with OpenGL: Advanced Techniques 8:30 am - 5 pm |
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| | 12. | | Interactive Walk-Through of Complex Environments 8:30 am - 5 pm |
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| | 13. | | Digital Color 8:30 am - 5 pm |
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| | 14. | | New Frontiers in Modeling and Texturing 8:30 am - 5 pm |
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| | 15. | | Applied Virtual Reality 8:30 am - 5 pm |
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| | 16. | | Interactive Movies: Techniques, Technologies, and Contents 8:30 am - 5 pm |
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| | 17. | | Virtual Humans: Behaviors and Physics, Acting, and Reacting 8:30 am - 5 pm |
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| | 18. | | Beyond Bottlenecks and Roadblocks: Internetworked Computer Graphics 8:30 am - 5 pm |
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| | 19. | | Physically Based Modeling: Principles and Practice 8:30 am - 5 pm |
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| | 20. | | Computer Animation Using Digital Video for the Web, Multimedia, and Broadcast 8:30 am - 5 pm |
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| | 21. | | Designing Real-Time Graphics for Entertainment 8:30 am - 5 pm |
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Tuesday, 5 August |
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| | 22. | | Mastering Visible Wisdom: Graphic Design for Usable GUIs of Productivity Tools, Multimedia, and the Web 8:30 am - 5 pm |
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| | 23. | | Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality 8:30 am - 5 pm |
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| | 24. | | OpenGL and Window System Integration 8:30 am - noon |
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| | 25. | | Multiresolution Surface Modeling 8:30 am - 5 pm |
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| | 26. | | 3D Computer Animation Workshop 8:30 am - 5 pm |
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| | 27. | | Scanning and Recording of Motion Picture Film 8:30 am - 5 pm |
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| | 28. | | Authoring Compelling and Efficient VRML 2.0 Worlds 8:30 am - 5 pm |
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| | 29. | | Programming Virtual Worlds 8:30 am - 5 pm |
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| | 30. | | Making Direct Manipulation Work in Virtual Reality 1:30 pm - 5 pm |
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| | 31. | | Principles of Volume Visualization 8:30 am - noon |
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| | 32. | | Advances in Volume Visualization 1:30 pm - 5 pm |
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| | 33. | | Principles of Visual Perception and Its Applications in Computer Graphics 8:30 am - 5 pm |
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| | 34. | | Warping and Morphing of Graphical Objects 8:30 am - 5 pm |
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| | 35. | | Introduction to Java3D 8:30 am - 5 pm |
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