LightWave 3D 5.0 Title

Modeling with Metaballs

With the introduction of LightWave 5.0, there have been a lot of additions to organic modeling. The obvious first choice is MetaNURBS. However, if you want a really blobby style object, try using MetaBalls. There are a few tips and tricks that we will cover here that may help you on your way to cool new creations.

Blobby Text:

The object we will create here is just simple text, but the methods we use for building it will give you a good foundation for creating other, more complex objects.

Now that your object is finished, here are a few tips for more successful MetaBalls modeling:

- Use the Tools/Smooth command to smooth out the skin of the object. Try Strength 1, Iterations 5. Increasing these numbers can result in interesting effects when used on MetaBall objects.

- When the model is complete, use the Plug In Reduce polygons. Metaballs will always generate triangle polygons. LightWave supports quads and other N gons. The reduce polygon function will often help maximize efficiency of the geometry.


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