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Select the polygon at the top of the fuselage and bevel it with an Inset of 400 mm. See images below. |
Before beveling | After beveling |
Select the Stretch tool. In the Top view, place the cursor in the center of the selected polygon and shrink the polygon in the Z axis to about 0.5. Coordinates Window
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Using the Move tool, move the polygon about 1 m toward the rear of the aircraft. |
Bevel again with these settings. Bevel settings
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This starts the rudder section. |
Select the Stretch tool. In the Top view, place the cursor in the center of the selected polygon and shrink the polygon in the Z axis to about 0.4. |
Move the top of the tail in the negative Z direction about 1 m. |
To sharpen the tip of the rudder, bevel with these settings. Bevel settings
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This completes the rudder. The last steps are to add the details of the nose and engines. |
3D Page | Tutorials | Making the Wings | Finishing the Details |