Features
General
- File compatible multi-platform development.
- True 32 bit application.
- Low memory requirements.
- Extremely fast.
- Multi-tasking with multi-threading.
- The user interface is style guide compliant.
Editor
- Object shading in realtime.
- Precise object construction with numerical and
mathematical input of all parameters, even as formulae.
- Choice of measurement system and units (pixel, nanometres
up to kilometres, frames, SMPTE code).
- User-defined tool boxes.
- Virtual walk-through.
- Presentation and editing as floor plan, front elevation,
side elevation, 3D view or as a combination of all four.
- Make objects or groups invisible.
- Screen redraw may be interrupted at any time.
Objects
- Hierarchical object management with any depth you like.
- Excellent range of basic objects.
- Complex special objects (height reliefs, figure, sun,
floor, sky and many others).
- New forms and objects created using the rotation,
extrusion, coiling and binding of splines.
- Bevels.
Splines
- Infinite number of 3D polygons and splines.
- Interpolation types: Linear, Akima, B-Spline, Cubic and
Hermite.
- Functions and Tools
- Interactive object deformation.
- Rotation, moving, scaling, pulling and magnet in
realtime.
- Boolean operations.
- Converts TrueType fonts into 3D objects or splines.
- File format is cross-platform compatible.
- Mirror, Wrap, Align to Path, Centre, Distort, Deform,
Sub-divide, Transfer to Object, Optimise, Join, Align to
Point or Object.
Camera
- Infinite numbers of cameras.
- Choice of lenses ranging from wide angle up to super
telephoto lenses.
- User defined frame and pixel sizes.
- Choice of depth of focus (sharp foreground, background or
middle).
- Light sources
- Infinite number of coloured light sources.
- Automatic lighting.
- Spotlights, fog, environment lighting and fading light.
- Hard and soft shadows.
- Parallel and divergent light.
- Visible light.
- Accurate sun simulation.
- Lens flares, lens glows, lens reflections and light
effects.
Materials and Texturing
- Expandable material libraries.
- Real time material preview.
- Attributes for colour, luminosity, transparency, fog,
bump mapping, refraction, reflection, highlight,
highlight colour,genlocking and environment mapping.
- Flat, cylindrical and spherical material projections.
- Tiling of textures.
- Infinite number of materials and textures per object.
Animation
- Keyframe animation.
- Simple control via record, start, stop, rewind, forward.
- Object, camera, material, texture, light and sun
animation.
- Path animation with any splines.
- Full hierarchical animation.
- Skeleton animation.
- Inverse kinematics.
- True acceleration and deceleration.
- Different spatial and temporal interpolation methods.
- Any combination of special effects including explosions,
wind, melt, morph, pulse and vibrate.
- Objects can be constrained to paths.
- Time line and Time control.
Rendering and Output
- Real Raytracing.
- Flat, Phong and Gouraud shading.
- Fast high-quality anti-aliasing (oversampling).
- Post image processing functions (smoothen, sharpen).
- Background and Foreground layers.
- Highly optimised adaptive raytracer.
- Predefined formats for video or computer animation.
- Field rendering for video recording.
- Up to one thousand million light sources and objects.
- AVI/QuickTime movies can be used as textures.
Import
- TIFF, IFF, JPEG, Targa, BMP/PICT (depending on OS),
AVI/QuickTime movies (depending on OS), QuickDraw 3D,
Adobe Illustrator paths, 2D/3D DXF, Lightwave (objects,
scenes, animations and textures), Imagine, external point
files.
Export
- TIFF, IFF, JPEG, Targa, BMP/PICT (depending on OS),
AVI/QuickTime movies (depending on OS), 3D DXF (polyline,
solid, 3D face), QuickDraw 3D, image sequences for
QuickTime VR, external point files, depth map, alpha
channel.