Planned Games

Arcana Arcana: The Armageddon Key Arcana WorldBuilder Battalion
Becca BeFrotz BeSPISPOPD Betris3D
BeWolf3D CircleMUD Dark Raven GenEm
Incarnate MahJong Phlip's Adventure Pleco Flight Simulator
rok n sok Snes97 Splook Time and Time Again
XBlast Zero


Arcana
Version: 0.1
By: Chris Herborth
E-mail: chrish@qnx.com
Web page: Available
Release Date: When it's done.

Info Last Modified: 7/8/97
Requires BeOS version: PR
License: Shareware
Cost: Unknown
Source Available?: No


Description: Arcana is an object-oriented role-playing game engine for creating tile-based (like Ultima ][ through Ultima V) games, featuring an embedded programming language (Python), 32-bit graphics, multithreaded actor AI and lots more. Arcana will let almost anyone create their own computer role-playing games in any genre (Fantasy, Science-fiction, Horror, Wild West, whatever) and should be usable by people with little or no programming experience, without limiting ace coders. Unfortunately, it's still in the design stage... although that should change this summer!

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Arcana: The Armageddon Key
Version: 0.1
By: Chris Herborth
E-mail: chrish@qnx.com
Web page: Available
Release Date: When it's done.

Info Last Modified: 7/8/97
Requires BeOS version: PR
License: Shareware
Cost: Unknown
Source Available?: No


Description: Arcana: The Armageddon Key is an object-oriented fantasy role-playing game created using the Arcana engine and the Arcana WorldBuilder. This is being designed and written in parallel with Arcana and Arcana WorldBuilder. Unfortunately, it's still in the design stage... but that should change this summer!

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Arcana WorldBuilder
Version: 0.1
By: Chris Herborth
E-mail: chrish@qnx.com
Web page: Available
Release Date: When it's done.

Info Last Modified: 7/8/97
Requires BeOS version: PR
License: Shareware
Cost: Unknown
Source Available?: No


Description: Arcana WorldBuilder is an world design and creation application for the Arcana engine. Arcana WorldBuilder is to Arcana what BeIDE is to C++. This is being designed and written in parallel with Arcana. Unfortunately, it's still in the design stage... that should change this summer!

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Battalion
Version: 1.4b
By: Ed Silva
E-mail: esilva@cyberg8t.com
Web page: Available
Release Date: NA

Info Last Modified: 5/14/97
Requires BeOS version: DR8
License: Freeware
Cost:
Source Available?: Yes


Description: Monsters, explosions, destruction. Port of SGI game using OpenGL.

Download
Alternate Download Site


Becca
Version: 0.01a
By: Hans Speijer
E-mail: speijer@problem.ml.org
Web page: (none)
Release Date: August 1997

Info Last Modified: 7/4/97
Requires BeOS version: DR8
License: Freeware
Cost:
Source Available?: No


Description: Becca (Be Empire Client Control Architecture) will be the first full GUI Empire client. Empire is one of the most complete strategic wargames around and the best thing is you can play it over the internet with real people as opponents for free. Check out http://www.empire.net/~children/ for more info on the game. As the name says, Becca should be extendable with your own plug-in modules for enhanced gameplay.


BeFrotz
Version: 3.00
By: Tinic Urou
E-mail: 5uro@informatik.uni-hamburg.de
Web page: Available
Release Date: (none)

Info Last Modified: 7/24/97
Requires BeOS version: PR
License: Freeware
Cost:
Source Available?: No


Description: Z-Machine interpreter. Recognizes most Infocom games and newer games (V7 and V8). Support for Proportional fonts and different terminal sizes. Two games (they are FreeWare) are included.

Download (370Kb)


BeSPISPOPD
Version: 0xFFFF
By: Brent Christian, Latex Net
E-mail: beburnt@latexnet.org
Web page: Available
Release Date: Later

Info Last Modified: 6/10/97
Requires BeOS version: AA:PR
License: Shareware
Cost: Not much
Source Available?: No


Description: The rumours are true! The cult classic SPISPOPD from creative genius Jamul Software is on its way to BeOS! ALL of the action, ALL of the levels, and ALL of the nasty Bosses are NOW being ported STRAIGHT from the original PC version. DATELINE - October 30, 1993: All the pumpkins of the world cower in fear again, as another Halloween approaches. As always, they are destined to be culinarily transformed into grotesque icons of a pagan tradition. Their only hope was to steal all of Earth's candles and take them away to the distant pumpkin planet, Pumpkinia. DATELINE - November 4, 1993: Despite tremendous security measures, the pumpkins succeeded and now Earth has no candles. If the power goes out, everybody is SCREWED. The only hope is Bouapha, the Gourdslayer. He hops into the specially designed TX-34Z Rocket Ship and blasts off for the Zeta Toejam star system. CAN BOUAPHA AND HIS MIGHTY HAMMERS OVERCOME THE PUMPKINS!? To find out more about the original SPISPOPD, come to http://www.latexnet.org/jamul/spispipod.html


Betris3D
Version: 0
By: Matthew Willsher
E-mail: m.willsher@uea.ac.uk
Web page: (none)
Release Date: When it's done

Info Last Modified: 1/30/97
Requires BeOS version: DR8
License: Freeware
Cost:
Source Available?: No


Description: A version of Tetris using the 3DKit to produce nice looking graphics. Mainly intended to be a groovy version of Tetris and a nice way to show of the BeOS. Design is well underway. Setback: 3DKit won't support some of the things I need to do as yet. Will await DR9 for new 3dKit. Beta should be realsed about a month after I get DR9.


BeWolf3D
Version: 0.5
By: Wildcard Design
E-mail: jfehr@grendelnet.com
Web page: (none)
Release Date: when its ready

Info Last Modified: 5/16/97
Requires BeOS version: DR8
License: Freeware
Cost:
Source Available?: Yes


Description: Wolf3D for the BeBox! Yes, its not as nice as Doom, but the source is freely distributable. The biggest hangup right now is that I can't figure out the sprite format. If anyone out there knows anything about the original Wolf3D file formats, please contact me. It's scarry running around with all these invisible guards. ************************************************************* I'm still looking for the sprite format, so if anyone has it, and wants to help, _PLEASE_ email me. I'm stuck. *************************************************************


CircleMUD
Version:
By: Interlect
E-mail: interlect@u030.aone.net.au
Web page: (none)
Release Date: 01-01-98

Info Last Modified: 6/5/97
Requires BeOS version: AA:PR
License: Freeware
Cost: 0
Source Available?: No


Description: I am considering and will most likely port the Circle MUD server. It provides a multi-user domain server for game players.


Dark Raven
Version: 1.0d4
By: Kenn Harris
E-mail: daspamman@aol.com
Web page: Available
Release Date: mid-late 1998

Info Last Modified: 7/22/97
Requires BeOS version: PR
License: Shareware
Cost: $25
Source Available?: No


Description: In this adventure of an rpg you are Gavin Soothsayer, a knight and royal heir to the throne. It all begins on one night when a rebel army, led by your fathers enemy Kain, calls for an attack on your peaceful kingdom. In the middle of the chaos,he manages to kill your father, along with the rest of your family, and your future wife, Faye. After recooperating, you set off on an adventure seeking revenge on Kain. Along the way you will meet some interesting allies that will join you on your way. Well there you have it...I can't wait till it is done...You'll like it..Trust me.


GenEm
Version: .20.1b3
By: Brian Verre
E-mail: wverre@execpc.com
Web page: Available
Release Date: if (BeBook==true)

Info Last Modified: 7/4/97
Requires BeOS version: AA:PR
License: Freeware
Cost:
Source Available?: No


Description: Markus Gietzen's GenEm, a multi-processor SEGA Genesis/MD emulator is on its way to BeOS. The MacOS version has been released, next up is the DR9 version. See my homepage for more details. Trademarks held by their respective owners, and I will not provide you with ROM images.


Incarnate
Version: 1.0
By: Symbolic Source Group
E-mail: wolf@besite.com
Web page: Available
Release Date: 8/1/97

Info Last Modified: 6/16/97
Requires BeOS version: AA:PR
License: Shareware
Cost:
Source Available?: No


Description: A fully interactive online role playing game, much like Ultima Online, Avalia, Meridian 59, etc. Game play will be character specific initially, but the game will evolve to empire building and full-scale war making eventually. The entire world is object based, and is very dynamic in nature.

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MahJong
Version: 1.2
By: Pierre Silvestre de Sacy
E-mail: silves_p@epita.fr
Web page: (none)
Release Date: (none)

Info Last Modified: 10/18/96
Requires BeOS version: DR8
License: Shareware
Cost:
Source Available?: No


Description: Just a small MahJong Game ....


Phlip's Adventure
Version: (in dev.)
By: Xoftwrrx
E-mail: lemur@dorsai.org
Web page: Available
Release Date: late 1997

Info Last Modified: 3/21/97
Requires BeOS version: DR8
License: Shareware
Cost: (n/a)
Source Available?: No


Description: Phlip's Adventure is an action-adventure game that uses fully-rendered characters and scenery and computer-modeled cinema scenes. It will first be available for the MacOS, then for the BeOS. It is being made with many high-end applications to ensure one of the best shareware games available on both OSs.


Pleco Flight Simulator
Version: 1.0
By: Michael Love
E-mail: pleco@macconnect.com
Web page: (none)
Release Date: Late Summer '97

Info Last Modified: 5/22/97
Requires BeOS version: AA:PR
License: Shareware
Cost: $10
Source Available?: No


Description: For DR9 (no option in entry form for that). A flight simulator about the graphic level of Flight Unlimited, but with the cool navigation and control features of Micro$oft Flight Simulator. Will use satellite images from EROS (part of USGS) with actual elevations and even the actual airport graphics for the areas it covers (major metropolitan ones, Chicago, Boston, New York, and a bunch of places in California). The areas are connected, however, though there aren't any airports outside of them. All the usual extras, ILS, VOR, Air Traffic Control, along with lots of viewpoints (of course), and a special new feature that gives you actual pilot-like assignments (as if you were a real commercial pilot). Currently I've just about finished the design and am waiting for DR9 to start coding. Graphics are just some 3D models I'll do on a particularly lazy weekend, and the EROS things I can download when needed. Looks pretty cool from the plans.


rok n sok
Version: 0.001
By: Ed Silva
E-mail: esilva@cyberg8t.com
Web page: Available
Release Date: Unknown

Info Last Modified: 5/14/97
Requires BeOS version: AA:PR
License: Shareware
Cost:
Source Available?: Yes


Description: Remember 'Rockem Sockem Robots'? You know, the silly plastic boxing robots that broke a lot? Well, they'll be back (sorta), as soon as I get my hands on the DR9 3DKit (and find the time...). This should be a fun waste of time.

Download
Alternate Download Site


Snes97
Version: 0.1.5
By: Brian Verre
E-mail: wverre@execpc.com
Web page: Available
Release Date: if (BeBook==true)

Info Last Modified: 7/4/97
Requires BeOS version: AA:PR
License: Freeware
Cost:
Source Available?: No


Description: The premier Super Nintendo emulator is coming soon to the BeOS. Already boasting the highest accuracy and compatibility out of all the SNES emulation projects, our group is dedicated to complete emulation of the SNES platform. Preliminary sound emulation now exists! Trademarks held by their respective owners, and I cannot provide you with ROM images.


Splook
Version: 1.0
By: Gregory Weston
E-mail: bastion1@netcom.com
Web page: (none)
Release Date: August 97

Info Last Modified: 7/18/97
Requires BeOS version: PR
License: Shareware
Cost:
Source Available?: Yes


Description: Splook is a board game originally based on the upright arcade game Ataxx. Similar (but very stripped-down) games appeared as a puzzle in T7G and a standalone game called Spot. On top of the basic "own the board" gameplay, we've added several options that make gameplay more "interesting," modem and TCP/IP support, and plug-in computer players (programmer docs included). Splook is being implemented from a single spec by appropriately experienced people on 8 platforms, so it should look and behave correctly on each system but still be interoperable among them. It's a good way to pass 5-10 minutes at a stretch. I'm expecting the BeOS source to be available; at minimum the sprite engine.


Time and Time Again
Version: 1.0
By: MDSoft On-Line
E-mail: mailys@net.link.no
Web page: (none)
Release Date: 1/3/98

Info Last Modified: 6/27/97
Requires BeOS version: AA+DR8
License: Commercial
Cost: $30
Source Available?: No


Description: A port of the current Macintosh Game "Time and Time Again" Sci-Fi game involving a space mystery.


XBlast
Version: 2.2
By: Jonathan Perret
E-mail: perret@ufr-info-p7.ibp.fr
Web page: (none)
Release Date: in the next few months

Info Last Modified: 3/27/97
Requires BeOS version: DR8
License: Freeware
Cost: 0 F
Source Available?: Yes


Description: XBlast is a Bomberman-like game under X11 by Oliver Vogel. I am working currently working on the port, I have about 50k of graphics code to rewrite so it may take some time. Features include : 60+ levels, up to 6 players, many many funny bonuses... and much more ! I know you can't wait :)


Zero
Version: 1.0
By: R3 Software
E-mail: timmy@r3.co.nz
Web page: Available
Release Date: Soon (Demo)

Info Last Modified: 7/10/97
Requires BeOS version: PR
License: Commercial
Cost: $25
Source Available?: No


Description: Science fiction 3D action/flying game.Features hi-res fractal landscapes, breath-taking 3d sound, adrenalin-pumping action and an intelligent, detailed plot. Demo out Real Soon Now (TM).



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