hide random home http://www.newtek.com/tech/faqs/lightwav/multi/impexp.html (Amiga Plus Extra No. 5/97, 05/1997)

Importing and Exporting to Lightwave/Modeler


Product: Lightwave

Platforms: Amiga Intel Alpha MIPS Macintosh

Lightwave 3D Objects Via LW Modeler Tools Avaible To Import: Translator 3d (Under Objects/Custom) in Modeler To Export: Translator 3d (Under Tools/Custom) in Modeler 3rd party: Interchange (Windows/amiga) from Syndesis


3d studio (.3ds)
From: 3D studio to Lightwave Use translator 3d under Objects/custom: 3ds option/ Color form:ambient Matieral mode:Orginal From lightwave to 3ds: Use translator 3d under tools/custom: 3ds *Note the .3ds extension is not added by LW


DXF (.Dxf)
DXF to lightwave Use Trans 3d under objects/custom: Dxf option/ Convert blocks on/Arc segments 16 *Note DXF files must be saved in the orginating program with the following options 1. Saved in ASCII format 2. Convert Blocks 3. Save all entities Lightwave to Dxf Use Translator 3d under tools/custom: Dxf No other options *note the DXf extension is not added by LW


WaveFront (.Obj)
Wavefront to Lightwave Use Trans 3d under objects/custom: Option wavefront *Note no surface settings are imported, only names Lightwave to Wavefront Use translator 3d under tools/custom: Option wavefront *File is not saved with .OBJ extension


VRML (.Wrl)
VRML to Lightwave: not supported at this time Lightwave to VRML: Use VRMLSave plugin under objects/custom: *note;file will be saved with closest posible Object Prameters *Common error message "Unable to activate Global "Lwobjecthelp' "try adding Objaccess.p" They do this then they get "Vrml\*.wrl failed" Replace the Objacess.p with the new one from the web site(date Mar-17-97)


At this time all other object file formats are not supported Use Interchange from Syndesis
Image File formats Modeler supports the following image file formats for background image Alias, BMP, Cineon, IFF RGB , Pixar, QRT, JPEG, Rendition, SGI, SunRaster, Targa, X Windows, YUV



FONTS
Modeler fonts Modeler supports IBM Adobe Postscript Type 1 fonts True Type Fonts

Adding Fonts and making Text in Modeler Under Objects/Text Type in Text in Text field Add type-1 will load a type-1 font These are found under Newtek/Psfonts/B&Pgraphics and also under Newtek/Psfonts/Softmaker **(You must use the show all files in order to see the fonts list) Type-1 are the fonts that Do NOT have a .AFM extension. Add true type- Will load a true type font from the System/fonts/folder

*Macintosh Notes; At this time Modeler will not support Macintosh Adobe Postscript Type-1 fonts. They must be converted over to IBM type 1 fonts and they must be placed in the Newtek/PSFonts directory. Fonts from the system/fonts directory cannot be used. Convert fonts using FontMonger.



Lightwave Layout import and export

Objects-

V1.0 LW layout will load the following object formats: Videoscape, Sculpt 3d/4d, Autocad Dxf, 3d studio, Swivel 3d Pro, Wavefront

V2.0 LW layout will load the following object formats: Sculpt 3d/4d, Autocad Dxf, 3d studio, Swivel 3d Pro, Wavefront

V3.1/3.5 LW layout will load the following object formats: Sculpt 3d/4d, Autocad Dxf, 3d studio, Swivel 3d Pro, Wavefront

Lw4.0 Only Lightwave Objects (.lwo) can be used to import and export. 3ds, DXF, and Wavefront must go through Translator 3d in Modeler. See above.

Lw5.0 Only Lightwave Objects (.lwo) can be used to import and export. 3ds, DXF, and Wavefront must go through Translator 3d in Modeler. See above.

Export: V5.0 will save to Vrml 2.0 Objects and scenes Load the Vrmlout.p plugin from the layout plugins. The plugin is then run from Options/General Options/Generic Plugins *Common error message "Unable to activate Global "Lwobjecthelp' "Try adding Objaccess.p" They do this then they get "Vrml\*.wrl failed" Replace the Objacess.p with the new one from the web site(date Mar-17-97)



Images Import

Images are load via the images panel. The following formats are supported
V1.0 Lw will load the following images: Framestore files, Rgb files from Toaster Paint, Brushes from Toaster Paint, Amiga Iff images and brushes from 2-24 bits.

V2.0 Lw will load the following Images System 2.0 framestores, Toaster paint RGB, Toaster Paint Brushes, Amiga Iff images and brushes from 2-24 bits.

V3.1/3.5 LW layout will load the following images: System 2.0 framestores, Toaster paint RGB, Toaster Paint Brushes, Amiga Iff images and brushes from 2-24 bits, *Note V1.0 Framestores will no longer load in Lightwave, use Toaster paint to convert them to 3.1 Farmestore or RGB images.

V4.0 LW layout will load the following images: Alias(.als) , Bmp (.Bmp), Cineon (.cin),Flic (.flc), Framestore (.FS), IFF(.iff), Jpeg(.jpg), Pcx(.pcx), Pict(.Pic), Pixar(.pxr), Qrt (.qrt), Raw, Rendition(.6rn), Sgi (.rgb), Softimage, Sunraster (.sun), Targa (.tga), Tiff(.tif), Wavefront (.rla), X windows (xwd), Yuv (.yuv)

V5.0 LW layout will load the following images: Alias(.als) , Bmp (.Bmp), Cineon (.cin),Flic (.flc), Framestore (.FS), IFF(.iff), Jpeg(.jpg), Pcx(.pcx), Pict(.Pic), Pixar(.pxr), Qrt (.qrt), Raw, Rendition(.6rn), Sgi (.rgb), Softimage, Sunraster (.sun), Targa (.tga), Tiff(.tif), Wavefront (.rla), X windows (xwd), Yuv (.yuv)


Images export (Rendering)
The following image file formats are supported for rendering. *note size is determined by the Camera settings

V1.0 Lw will only save 24bit Amiga Iff files.

V2.0 Lw will only save 24bit Amiga Iff files and framestores

V3.0/3.5 Lw will save Amiga 24bit Iff and a 8-bit alpha channel and Framestores

V4.0 Lw Will save the following image file formats: Alias(.als) , Bmp (.Bmp), Cineon (.cin), IFF(.iff), Jpeg(.jpg), Pcx(.pcx), Pict(.Pic), Pixar(.pxr), Qrt (.qrt), Raw, Rendition(.6rn), Sgi (.rgb), Sunraster (.sun), Toaster (.vti), Targa_24 (.tga), Targa32 (.tga), Tiff(.tif), Wavefront (.rla), X windows (xwd), Yuv (.yuv),

*There is a known bug with Targa_32. Don't use it. Use Targa_24 instead.

V5.0 Lw Will save the following image file formats: Alias(.als) , Bmp (.Bmp), Cineon (.cin), IFF(.iff), Jpeg(.jpg), Pcx(.pcx), Pict(.Pic), Pixar(.pxr), Qrt (.qrt), Raw, Rendition(.6rn), Sgi (.rgb), Sunraster (.sun), Toaster (.vti), Targa_24 (.tga), Targa32 (.tga), Tiff(.tif), Wavefront (.rla), X windows (xwd), Yuv (.yuv), *There is a known bug with Targa_32. Don't use it. Use Targa_24 instead.



Image sequencing
All file formats that can be load as a image can be imported as a sequence.

Animation file formats
4X5 StoryBoard ; Makes a picture with storyboard pictures of the animation. 16pics in one picture. To use; Saveanim: (name)

Avi_256:saves a 256 color avi file to use; saveanim: (name) .avi

Flic; Saves animation as a .flic file To use; saveanim: (name) .flc

Filmexpand?

Hip_avi32(.Avi) Saves animation as a 32bit avi to use; saveanim: (name) .avi

Newtek-avi; saves animation in avi format to use; savenanim (name).avi *some problems arise when using the originalversion of Newtek avi. Have them download the ntavix86.zip from the ftp site.

Newtek-Flyerclip: saves anim to flyer clip to use; saveanim (name) *Bug note: if you save the scence with Flyer clip saved as the animation type selceted when it is loaded next it will crash when the animation is rendered. Solution: save the scence with a different anim type selceted example; med res preview.



Amiga IntelMIPSAlphaMacintoshSGI



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