Since the points at the head of the fish are modeled at a Z of 0, the distortion amount created by the sine wave will be multiplied by 0 for the points at the head, but will be multiplied by a bigger and bigger number down the length of the fish. At the tail, the distortion amount is multiplied by 2, since the points at the tip of the tail are at Z=2. This makes the amount of distortion 0 at the head which is what we want.
Make a preview and notice that the tail seems to swing too much compared to the head.
Make a preview. This is good, but really the head should move a little bit.
This makes a nice, natural-looking swimming motion for the fish. Try making previews from some other perspectives on the fish.
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