hide random home http://www.be.com/documentation/be_book/storage/Directory.html (Amiga Plus Extra No. 5/97, 05/1997)


The Storage Kit: BDirectory

Derived from: BNode, BEntryList

Declared in: be/nustorage/Directory.h

Library: libbe.so


Overview

A BDirectory object gives you access to the contents of a directory. A BDirectory's primary features are:

It can iteratively retrieve the entries in the directory. The entries are returned as BEntry objects, entry_refs, or dirent structures (GetNextEntry(), GetNextRef(), GetNextDirents()).

It can find a specific entry. You can ask if the entry exists (Contains()), and you can retrieve the entry as a BEntry (FindEntry()).

It can create new entries. Through the aptly named CreateFile(), CreateDirectory() and CreateSymLink() functions.

Unlike the other BNode classes, a BDirectory...

...knows its own entry (GetEntry()),
and it can be initialized with a node_ref structure.


Retrieving Entries

The BDirectory functions that let you iterate over a directory's entries are inherited from BEntryList:

status_t GetNextEntry(BEntry *entry, bool traverse = true);
status_t GetNextRef(entry_ref *ref);
int32 GetNextDirents(dirent *buf, size_t length, int32 count = INT_MAX)

For the basic story on these functions, see the BEntryList class and the function descriptions below. In addition to the info you'll find there, you should be aware of the following:

Entries are returned in "directory order". This is, roughly, the ASCII order of their names.

Try not to alter the directory while you're getting its entries.. Entries are delivered on demand. If you do something to change the contents of the directory while you're iterating through those contents (such as change the name of the file "aaa" to "zzz") you could end up seeing an entry more than once (technically, you'll see the same node under the guise of different entries), or you could miss an entry. .

Counting entries uses the iterator. You mustn't call CountEntries() while you're iterating through the directory.


Creating New Directories

To create a new directory, you can use BDirectory's CreateDirectory() function. The function creates a single new directory as identified by its argument. The new directory will be a subdirectory of the invoked-upon BDirectory's directory.

You can also create an entire path full of new directories through the global create_directory() function. This convenient function attempts to create all "missing" directories along the path that you pass in.


Node Monitoring a Directory

The following description is a brief, directory-specific view into the Node Monitor. For the full story, see "The Node Monitor."

You can monitor changes to the contents of a directory by passing a BDirectory's node_ref and the B_WATCH_DIRECTORY flag to the Node Monitor's watch_node() function. As with all invocations of watch_node(), you also have to pass a BMessenger (the "target") that will receive the Node Monitor notifications; here, we use be_app_messenger:

   BDirectory dir("/boot/home");
   node_ref nref;
   status_t err;
   
   if (dir.InitCheck() == B_NO_ERROR) {
      dir.GetNodeRef(&nref);
      err = watch_node(&nref, B_WATCH_DIRECTORY, be_app_messenger);
      if (err != B_NO_ERROR)
         /* handle the error */
   }

The following changes to the monitored directory cause BMessages to be sent to the target. The what field for all Node Monitor messages is B_NODE_MONITOR; the "opcode" field (an integer code) describes the activity:

The B_WATCH_DIRECTORY flag (by itself ) doesn't monitor changes to the directory's own entry itself. For example, if you change the name of the directory that you're monitoring, the target isn't sent a message.

If you want a BDirectory to watch changes to itself, you have to throw in one of the other Node Monitor flags (B_WATCH_NAME, B_WATCH_STAT, or B_WATCH_ATTR).

Other Fields

The other fields in the Node Monitor message describe the entry that changed. The set of fields depends on the opcode (the following is a summary of the list given in Notification Messages in the Node Monitor documentation):

B_ENTRY_CREATED:

B_ENTRY_MOVED:

B_ENTRY_REMOVED:


Constructor and Destructor


BDirectory()


      BDirectory(const entry_ref *ref)
      BDirectory(const node_ref *nref)
      BDirectory(const BEntry *entry)
      BDirectory(const char *path)
      BDirectory(const BDirectory *dir, const char *path)

      BDirectory(void)
      BDirectory(const BDirectory &directory)

Creates a new BDirectory object that represents the directory as given by the arguments. See the analogous SetTo() functions for descriptions of the flavorful constructors.

To check to see if an initialization was successful, call InitCheck().


~BDirectory()


      virtual ~BDirectory()

Deletes the object.


Member Functions


Contains()


      bool Contains(const char *path, int32 nodeFlags = B_ANY_NODE)
      bool Contains(const BEntry *entry, int32 nodeFlags = B_ANY_NODE)

Returns true if path or entry is contained within the this directory, or in any of its subdirectories (no matter how deep). You can use the nodeFlags argument to limit the search to a particular flavor of node:

RETURN CODES


CreateFile(), CreateDirectory(), CreateSymLink()


      status_t CreateFile(const char *path, 
         BFile *file,
         bool failIfExists)

      status_t CreateDirectory(const char *path, BDirectory *dir)

      status_t CreateSymLink(const char *path, 
         const char *linkToPath,
          BSymLink *link)

These functions create a new file, directory, or symbolic link. The new node is located at path, where path must be relative and is reckoned off of the directory represented by this BDirectory.

In all cases, the argument object (the BDirectory, BFile, or BSymLink) must be allocated before it's passed in. If the function fails, the argument object is Unset().

RETURN CODES


FindEntry(), FindFile(), FindDirectory(), FindSymLink()


      status_t FindEntry(const char *path, 
         BEntry *entry, 
         bool traverse = false)

Finds the entry with the given name, and sets the second argument to refer to that entry.

If path isn't found, the second argument is automatically Unset(). To find out exactly why the lookup failed, invoke InitCheck() upon the argument:

   BEntry entry;
   status_t err;
   
   if (dir.FindEntry("aFile", &entry) != B_NO_ERROR) {
      err = entry.InitCheck();
   }

The direct return value is also informative, but it may not be as precise as the InitCheck() value.

RETURN CODES


GetEntry()


      status_t GetEntry(BEntry *entry)

Initializes entry to represent this BDirectory.

RETURN CODES

If the initialization fails, entry is Unset().


GetNextEntry(), GetNextRef(), GetNextDirents(), CountEntries(), Rewind()


      status_t GetNextEntry(BEntry *entry, bool traverse = false) const

      status_t GetNextRef(entry_ref *ref) const

      int32  GetNextDirents(dirent *buf, size_t bufsize, int32 count = MAX_INT) const

      int32 CountEntries(void) const

      status_t Rewind(void)

The three GetNext... functions retrieve the "next" entry that lives in the BDirectory and returns it as a BEntry, entry_ref, or dirent structure.

Currently, GetNextDirents() only reads one dirent at a time, no matter how many you ask for.

The first two are reasonably clear; the dirent version deserves more explanation. You'll find this explanation (and an example) in "Threads." Also, keep in mind that the set of candidate entries is different for the dirent version:

GetNextDirents() finds all entries, including the entries for "." and "..". The other two versions skip these entries.

When you're done reading the BDirectory's entries, you can "rewind" the object's "entry iterator" by calling Rewind().

CountEntries() returns the number of entries (not counting "." and "..") in the BDirectory.

Never call CountEntries() while you're iterating through the directory. CountEntries() does an implicit rewind, iterates through the entries, and then rewinds again.

RETURN CODES


GetStatFor()


      status_t GetStatFor(const char *path, stat *st) const

Gets the stat structure for the entry designated by path. path must be relative, and is reckoned off of the BDirectory's directory. This is, primarily, a convenience function; but it's also provided for efficiency.

RETURN CODES


InitCheck()


      status_t InitCheck(void) const

Returns the status of the previous construction, assignment operation, or SetTo() call.

RETURN CODES


IsRootDirectory()


      bool IsRootDirectory(void)

Returns true if this BDirectory represents a root directory. A root directory is the directory that's at the root of a volume's file hierarchy. Every volume has exactly one root directory; all other files in the volume's hierarchy descend from the root directory.


SetTo(), Unset()


      status_t SetTo(const entry_ref *ref)
      status_t SetTo(const node_ref *nref)
      status_t SetTo(const BEntry *entry)
      status_t SetTo(const char *path)
      status_t SetTo(const BDirectory *dir, const char *path)

      void Unset(void)

Closes the BDirectory's current directory (if any), and initializes the object to open the directory as given by the arguments.

If the specification results in a symbolic link that resolves to a directory, then the linked-to directory is opened. If the specification is (or resolves to) a regular file, the initialization fails.

RETURN CODES


Operators


= (assignment)


      BDirectory& operator=(const BDirectory &directory)

In the expression

   BDirectory a = b;

BDirectory a is initialized to refer to the same directory as b. To gauge the success of the assignment, you should call InitCheck() immediately afterwards. Assigning a BDirectory to itself is safe.

Assigning from an uninitialized BDirectory is "successful": The assigned-to BDirectory will also be uninitialized (B_NO_INIT).


==, != (comparison)


         bool operator==(const BDirectory &directory) const
         bool operator!=(const BDirectory &directory) const

Two BDirectory objects are said to be equal if they refer to the same directory, or if they're both uninitialized.


C Functions


create_directory()


      status_t create_directory(const char *path, mode_t mode)

Creates all missing directories along the path specified by path.

path can contain ".", but it may not contain "..".

mode is the permissions setting (typically expressed as an octal number) that's assigned to all directories that are created. To set the directories to be readable, writable, and "enterable" by all (for example), you would set the mode to 0777.

RETURN CODES






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Copyright © 1997 Be, Inc. All rights reserved.

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Last modified July 17, 1997.