Corporate Background
Origins
Digital media. Interactive design. Media convergence. The world-wide
web. Digital editing. You see the terms, variations of them, nearly everywhere
in the computer industry today. It's a basic assumption that personal computers
are at the focal point of a merging of video data streams, audio information,
3-D models and visualization, communications capabilities, and graphical
data and type. Combined, these capabilities will enable new classes of products
that will integrate the features we see today in PCs, televisions, radios,
telephones, and a host of other electronic devices.
Software developers understand what it will take to make this digital
convergence a reality. They know it will take higher bandwidth communications.
They know that new software paradigms and building blocks will be required.
And they know that dealing with digital media and information will take
much more processing power than is inherent in today's personal computers.
The industry is already busy attempting to address all of these issues and
more, with new companies going public every week on the promise. New software
is being bolted onto current operating systems to handle the new media types.
New tools are being developed to allow programmers to handle the increasing
complexity of software development. And users are being bombarded with new
software packages, which present an unbelievable array of capabilities --
and complexity.
But there's the hitch. The very solutions being proposed to enable media
convergence are increasingly complex. Complexity that is increasing the
cost of computing products at the same time customers expect falling prices.
Complexity that is making it more difficult for a programmer to be productive,
and lengthening the time it takes to bring a product to market. Complexity
that is increasing software overhead and consuming additional processing
power. And most of all, complexity that is driving end users crazy -- in
purchase decisions and in product use -- making personal computers less
approachable and, ironically, less useful.
In 1990, Jean-Louis Gassée, former president of Apple's product
division, formed Be, Inc. to address these problems head-on -- to step beyond
the evolutionary approach to personal computing architectures. To see what
could be accomplished if you built a personal computer using new assumptions,
based on cutting-edge software design concepts, and designed for the next
decade's applications, rather than the last decade's. The result is a new
level of price-performance and a dramatic reduction in the complexity of
software development.
Markets
The expectations of today's personal computer users are increasing rapidly.
They're demanding the functionality and performance levels that are being
demonstrated by today's workstations -- and more. At the same time, their
price expectations are being driven by the high-volume PC market. Moving
against these expectations is a rising tide of complexity, decreasing performance
deltas, and increasing time to market.
This isn't to say that the entire personal computer market is moving
in lock step. Dataquest estimates that approximately 68 million personal
computers and an additional one million workstations will be sold in 1996.
Many of these systems will be used in areas such as office automation, where
the current focus ranges from mainframe database access to groupware. Another
portion of new PCs will be used by consumers at home. In both of these segments,
the impact of slowing performance gains and increasing system complexity
is not yet critical.
But the experience of the people at the heart of multimedia activity
-- the digital designers who actually create (rather than consume) CD-ROMs
and DVDs, web sites, and print ads -- is very different. Today, they're
purchasing high-end personal computers and then stuffing them with expensive
high-performance graphics cards, communications devices, and high-speed
I/O options. And in spite of this, they're demanding even faster performance
and even more interactive control. They're increasingly dealing with digital
audio, digital video, and complex 3-D graphics. In effect, these people
are consuming processing power faster than it's being delivered to the market.
And their numbers are growing, numbering in millions this year, and increasing
at a rate that's some three to four times the growth in the PC market overall.
Their frustration is growing as current PC architectures fail to keep up
with their needs. Some of these users are considering high-priced workstations
in their search for more performance, but costs are prohibitive for widespread
adoption. These users represent a shift in the personal computer market
-- a set of consumers who are actively searching for new solutions. They
don't need to be convinced that they need digital media capabilities --
they already know it. And they present software developers with a major
opportunity to build new business franchises and to be in on the ground
floor of a transformation in the industry.
Product
The Be Operating System (BeOS(tm)) is a new software system designed
for the media and communications-based applications of the next decade.
While retaining compatibility with data and network standards in use today,
the BeOS jettisons many of the assumptions inherent in older OS architectures
to achieve a new level of performance and a significantly simplified programming
model. The BeOS features:
- A True Multitasking, Heavily Multi-threaded System. The BeOS
is a heavily threaded system, and the application model is designed to
divide an application into multiple threads even if the programmer doesn't
explicitly do so. This increases the efficiency and performance of applications
and of low-level OS operations, allowing developers to structure their
applications for simplicity and performance without worrying about arbitrary
architectural limits.
- Symmetric Multiprocessing. The most efficient way to take advantage
of multiple processors is to allow threads to move from one processor to
another depending on system load -- a process called symmetric multiprocessing.
The result is significantly greater parallelism on multiprocessor systems,
and significantly higher overall performance throughout.
- An Object-Oriented Design. The BeOS application programming
interface (API) is object-oriented, rather than the procedural API common
in other mainstream OS architectures. The result is faster time to market
for new applications, and faster revisions to existing applications over
time.
- A Design for Real-Time Media and Communications. The structure
of the BeOS is optimized for dealing with real-time, high-bandwidth data
types such as audio and video, and for handling a wide array of communications
capabilities.
- Simplicity. Throughout the BeOS, there has been a heavy emphasis
on delivering simple, elegant solutions to programming problems. The attention
to simplicity within the BeOS stems from an underlying belief that software
programmers are most effective and efficient when each one can understand
the entire OS model.
Considerably more can be said about the features of the BeOS and the
benefits obtained through its architecture. But overall, the end result
-- and the overriding goals of the OS design process -- revolve around two
primary benefits: Performance and reduced time to market:
- Superior Performance. From uniprocessor systems up through four-processor
systems (and more), the BeOS makes optimal use of the underlying hardware,
significantly reduces OS overhead, and increases parallelism compared with
other mainstream OS architectures.
- Reduced Time To Market. The Be API is very compact compared
to the APIs of current mainstream operating systems. Combined with modular
software design and reduced programming overhead, developers working with
the BeOS have already proven that they can be more efficient writing for
the BeOS than for current mainstream architectures -- reducing development
costs and speeding time to market.
The capabilities and performance of the BeOS bring bring to life existing
Power Macintosh hardware and enables new multi-processor designs. We have
licensed the BeOS to Power Computing and Motorola. The goal of these efforts
is to reach the entire base of "content creators," providing the
performance and capability benefits of the BeOS in many different forms.
The company welcomes inquiries about software licenses and BeOS bundling
opportunities.
Corporate Structure
Be, Inc. is a private, California-based corporation, founded in 1990.
The company first made its product plans and strategies public in October
1995.
The company is headquartered in Menlo Park, California, and has European
corporate offices in Paris, France. Be currently employs a team of approximately
52 people, with experience from all parts of the personal computer and workstation
industry.
Operations
Technology Development
In January 1997, the company discontinued its hardware operations to focus
its technology development efforts on its state-of-the-art high-performance
operating system software called the BeOS. Be's technology development
resources are based in Menlo Park, California, in the heart of the Silicon
Valley.
Developer Relations and Support
Since day one, we have recognized that our success depends upon the success
of our developers. It's the development community that translates the power
inherent in the BeOS into power usable by individual customers. For this
reason, Be places a heavy emphasis on developer relations and support,
maintaining staff in Menlo Park and in Paris dedicated to aiding
developers. The company has initiated and is expanding a developer program
that includes regular software updates and technical support. In addition,
the company is working with developers to build Internet-based distribution
channels for software and support, as well as providing access to Be value-added
resellers.
Marketing and Distribution
Be markets its products worldwide. Marketing and sales efforts for North
and South America and the Pacific Rim are based in Menlo Park, with European
and Mediterranean efforts based in Paris. The company distributes its products
through two primary channels: Through the Internet and through value-added
resellers. Be has been doing business via the Internet since the company's
inception, and those efforts are being expanded to include customer information,
ordering, and support. In addition, the company's developer relations,
support, and application distribution efforts are also focused around the
Internet. In short, the Internet represents the company's "direct"
channel marketing efforts.
The company is looking to the bundling and the internet as a primary
distribution means both for the operating system and for third party applications.
Be will also utilize traditional distribution outlets especially in countries
where the internet is not yet well established.
Customer Support
The users of the BeOS will primarily be computer savvy media content developers
and digital designers, as described above. As such, we believe our users
will prefer to use the Internet for support and will try to resolve the
problem themselves, before contacting the company.
Our support philosophy starts with providing as much information as
possible to our customers via the Web and other electronic means. We will
make this information easy to find and, through the use of the latest technology,
help the customer to be self supporting.
We think the primary method of contact for technical support will be
via electronic mail. We want to give the customer rapid, high quality responses
and encourage them to use this method of contact, rather than the phone.
Some customers will not be able to wait for an electronic response.
These customers will be handled by a responsive, high quality call center
that uses state of the industry tools and methods to keep customer satisfaction
high.
Management Team
To achieve an ambitious vision in today's competitive business environment
requires the right team above all else. Be has
built a strong, experienced management team that works with and leads a
group of extremely bright, talented, and innovative software and hardware
engineers. The Be team is small and highly focused, allowing it to tackle
complex architectural challenges and deliver high-performance products quickly.
The Be management team includes:
Jean-Louis Gassée
Chairman and CEO
In October 1990, Jean-Louis Gassée started a new company, Be Incorporated.
Prior to starting this new venture, Jean-Louis Gassée spent over
nine years at Apple Computer, Inc. In February 1981, Gassée started
Apple's French subsidiary and, in 1982, was also named president of the
"Apple Education" foundation. Apple France became and remains
Apple's largest business unit outside of the United States. In 1985, Gassée
was transferred to Cupertino, California, to head Apple's Product Development.
Most recently, Gassée was president of the Apple Products Division,
responsible for managing all of Apple's global product functions, including
product marketing, worldwide manufacturing and research and development.
Before joining Apple, Gassée was president and general manager
of the French subsidiary of Exxon Office Systems.
Gassée also held several general management positions with Data
General, including general manager for France, area manager for Latin and
Middle-East countries and marketing director for Europe. In addition, he
spent six years at Hewlett-Packard where he was responsible for overseeing
the launching of the company's first desktop scientific computer and the
development of its sales organization in France, before his promotion to
Sales Manager of Europe.
Gassée serves as a director of several private or publicly traded
companies such as 3Com, Electronics for Imaging, and Laser Master Technologies.
A graduate of the Faculty of Sciences, a math and physics university in
Orsay, France, Gassée holds a master's of science degree. At 53,
he is married with three children and makes his home in Palo Alto, California.
Erich Ringewald
Vice President, Engineering
Mr. Ringewald oversees software and hardware engineering. He joined
Be after more than six years at Apple Computer, where he held several software
engineering and R&D management positions. He was the manager of special
projects software (1989 -1991), assistant to the director of European R&D
at Apple Computer Europe (1988 -1989), manager of the next generation system
software group (1987 -1988), author of Multifinder and manager of the MacOS
group (1986 -1987), and a member of the Mac Plus ROM team (1985 -1986).
From 1983 to 1985, Mr. Ringewald was a senior software architect for Tecmar,
a manufacturer of expansion cards, hard disks, network hardware, and software
for the IBM PC and Macintosh.
Alex Osadzinski
Vice President, Sales and Marketing
Mr. Osadzinski has responsibility for the company's sales, channels,
and marketing activities. Immediately prior to Be, he was V.P. of Marketing
and International Sales at Textronix/Grass Valley Group, a manufacturer
of digital video equipment, where he was also president of the company's
Japanese subsidiary. During the previous seven years, Mr. Osadzinski held
positions at Sun Microsystems, where he started and managed European marketing
operations (1986 - 1990), managed software marketing (1990 -1992), and
was V.P. for Markets and Product Strategy (1992 - 1994). Mr. Osadzinski
also held positions at MIPS, where he was European marketing manager, at
AT&T, where he was European sales manager for UNIX products, and at
two U.K. start-ups where he was responsible for software engineering.
Wes Saia
Vice President, Finance
Mr. Saia is responsible for all areas of finance and control, including
relationships with outside investors and legal counsel. He also manages
personnel and general administration. Mr. Saia joined Be from Asanté,
a company that specializes in networking products for the computer industry.
As Asanté's vice president of finance and CFO (1993-1994), he completed
an initial public offering that raised $25 million in cash. Mr. Saia also
served as vice president of finance and CFO at Bimillenium, a startup software
company (1992-1993), and as vice president of finance and CFO for Vitalink,
a public company specializing in data communications (1987-1991). While
at Vitalink he also completed an initial public offering and a secondary
round of public financing, raising a total of $45 million.
Mr. Saia has also worked as a controller at Intel (1983-1987), vice
president of finance at Fox & Carskadon (1981-1983), and controller
with Sprint and Southern Pacific (1971-1981).
Jean Calmon
Vice President and General Manager, Europe
Mr. Calmon represents Be's interests in Europe. He has more than 24
years of operational experience with major companies in Europe and has
specialized in developing the operations of U.S. high-technology companies
in Europe. Mr. Calmon was most recently vice president, Europe, of EO,
Inc., a subsidiary of AT&T (1992-1994). Prior to that, he was president
of EDS French operations. Previously, he was associated with Apple Computer
(1981-1990). As sales manager and then general manager (France), he built
Apple's largest subsidiary and most successful network of resellers from
inception to $270 million in revenues in five years. As director of Apple
Europe he developed and implemented new distribution strategies while managing
channels of distribution as well as the large-account and education business.
Before Apple, Mr. Calmon spent ten years with IBM as marketing representative
and district manager in the computer division.
Mark Gonzales
Vice President, Product Marketing
Mr. Gonzales is responsible for Be's product marketing, US and Pacific
marketing, and developer support efforts. He joined Be from Global Village
Communications, where he started that company's Internet product efforts.
Prior to Global, Mr. Gonzales was with Apple Computer (1987 - 1993). His
tenure at Apple included holding the position of product line manager for
imaging products, expanding Apple's presence in the graphics markets, helping
to grow line sales from $250 million to $750 million, and initiating a
number of new digital media products. During his last two years at Apple,
he held the position of senior product line manager for the Macintosh Operating
System (MacOS).
Edward Romson
Director, Customer Support
Mr. Romson's main focus is the Customer, whether that customer is a developer,
an OEM or an end-user. The areas that fall under Customer Support include;
Developer Technical Support, End-user technical support and Customer Service
Operations (distribution and repair). Mr. Romson joins Be, Inc. after a
long period of service with Apple Computer, Inc. (1984-1997). His responsibilities
at Apple included field support and field engineering management. He helped
to open the Federal Systems office in Washington, D.C. in 1986 and to consolidate
Reseller technical support in 1990. In 1992, Mr. Romson lead the technical
support group that established Apple's US Customer Service Center in Austin,
Texas. From 1993 to 1996, he served as the Director of Customer Service
for Apple Japan, based in Tokyo, and was responsible for managing the technical
support, training, field support, repair and warranty services and product
quality activities on a nationwide (Japan) basis. As a result of the efforts
of the team he lead, customer satisfaction ratings in Japan increased 14%
over 3 years. During that tour, he also acted as a consultant in Asia when
the Apple Asia call centers where established. Upon returning to the US,
Mr. Romson lead a group that provided tools, training and reporting for
all of Apple's call centers, worldwide.
|